Most of these cult fanatics are frequently part of the cult’s leadership, basically by using their charisma and also the dogma for influence and prey on such type of weak will. Most of them are interested in their personal power above all of them else.
Traits
Dark Devotion: Usually, the fanatic has an advantage on the saving throws which are against being charmed or else frightened.
Spellcasting: Here this cult fanatic is a 4th-level spellcaster. Its spell casting ability is the wisdom (spell save DC 11, +3 to hit with spell attacks). Even though the fanatic also has below mentioned cleric spells you can see them now:
• Cantrips (at will): light, Sacred Flame, Thaumaturgy
• 1st Level (4 slots): Command, Inflict Wounds, Shield of Faith
• 2nd Level (3 slots): Hold Person, Spiritual Weapon
Actions
Multiattack: The fanatic monster usually makes two Melee Attacks.
Dagger: By utilizing this dagger this monster in dnd 5e can make a Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Attributes Of Cult Fanatic Monster DnD 5E
AC | 13 (Leather Armor) |
Alignment | Any Non-good Alignment |
CHA | 14 |
CON | 12 |
Challenge Rating | 2 |
DEX | 14 |
HP | 33 (6d8+6) |
INT | 10 |
Languages | Any One Language (Usually Common) |
Passive Perception | 11 |
Roll 0 | Dagger 1d20 + 4 1d4+2 |
STR | 11 |
Size | Medium |
Skills | Deception +4, Persuasion +4, Religion +2 |
Speed | 30 ft. |
Spell Book | Light, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Shield Of Faith, Hold Person, Spiritual Weapon |
Type | humanoid (any race) |
WIS | 13 |