Hello zoologists more paleontologists depending on how you look at this. Welcome to my spellbook and thank you so much for tuning into the 80th episode of our beasts series. In any case today we are looking at the dnd 5e crocodile monster.
This beast is considered to be a cr one half which nets you 100 experience points on a kill. CR:1/2(100XP). and it is found in the basic rules. I actually really like what wizards did with the crocodile. In all honesty i think it’s a very well done beast. But in any case let’s dive into its stats and flesh it out a little bit further.
So thankfully they consider it to be a large beast that is unaligned which is awesome. AC of 12 and it hit points are 19 calculated by rolling 3d10 and adding 3. A normal movement speed of 20 feet and a swim speed of 30 feet.
- Type: Large Beast, Unaligned
- AC: 12
- HP: 19(3D10+3)
- Speed: 20ft, swim 30ft
Taking a look at his stats, you’ll notice strength is by far his strongest characteristic outside of that nothing else is really too impressive.
- STR: 15(+2)
- DEX: 10(+0)
- CON: 13(+1)
- INT: 2(-4)
- WIS: 10(+0)
- CHA: 5(-3)
Under skills you see a +2 to stealth and under senses a 10 in passive perception. The crocodile also has access to the hold breath ability which allows it to hold its breath for 15 minutes. Which is forever in terms of combat, so it’s actually a really a nifty trait to have.
Hold Breath: The crocodile monster able to hold its breath up to 15 minutes.
Now lets move on to its actions. The crocodile only has access to one action and that is a bite attack.
Bite: It is considered to be a melee weapon attack:+4 to hit, reach of 5 feet, it can only target one creature and deals 7 piercing damage on a hit. Calculated by rolling 1d10 and adding 2. The target is grappled however and the escape dc is 12. Until the grapple ends, the target is restrained, and also the crocodile can not bite another target.
- Melee weapon attack: +4 to hit
- Reach 5ft
- One ceature
- Hit: 7(1d10+2) piercing damage and the target is grappled (escape dc12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Basically, just knobs down on you and holds you there. Pretty cool stuff, i really like the ideas of just this whole creature overall. In terms of how i would use it in my games, we’ll get into that right away. I like having them kind of grab pcs and just drag them off underwater.
I think that’s kind of the way they’re meant to be used, the way their bite works the fact that they have the whole breath and the fact that their swim speed is the equivalent of a medium creature’s movement speed.
All kind of adds up, outside of that if you would like a race of swamp dwellers to ride on them and use them as mounts that is certainly a valid option as well. That actually be pretty cool in its own right.
Attributes Of Crocodile Monster DnD 5E
|AC||12 (Natural Armor)
|Roll 0||Bite 1d20 + 4 1d10+2|
|Speed||20 ft., swim 30 ft.|
That being said! let me know what you think of the crocodile and how you would use them in your games down beneath in the comments section. Be sure to mention any thought, comments, questions or concerns as well. That being said! i hope you have a great day and as always happy studying my friends.