Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 50th episode of our beast series. We’re looking at the humble dnd 5e cow monster. Which is oddly tough to defeat but look into that in a little bit.
The cow was found in the volo’s guide to monsters and it is considered to be cr: 1/4 so it provides you 50 experience points on a kill and it’s interesting it finds its way there. But it kind of makes sense when you look at all the stats. That being said let’s check it stats out here.
So the cows considered to be a large beast that is unaligned. Which we can actually ride one, if you want pretty cool. AC of 10, hit points are 15 calculated by rolling 2d10 and adding 4 to it. Speed of 30 feet and one of the highest strength scores we’ve ever covered. Clocking in an 18 or a +4 modifier. Very nice stuff.
- TYPE: Large Beast, Unaligned
- AC: 10
- HP: 15(2d10+4)
- Speed: 30ft
Taking a look at his other stats most notable would be his hardiness he’s a +2 in constitution. Quite stupid only two intelligence and quite uncharismatic as most beasts are.
- STR: 18(+4)
- DEX: 10(+0)
- CON: 14(+2)
- INT: 2(-4)
- WIS: 10(+0)
- CHA: 4(-3)
Taking a look at his senses there he only has a passive perception of 10. But he does have access to the charge ability. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 piercing damage calculated by rolling 2d6.
Very cool stuff also worth noting, it doesn’t knock them prone like some of the other charge attacks do so just bear that in mind. Now let’s take a quick look at his actions.
Gore: So the gore attack is considered to be a melee weapon attack: +6 to hit which is outrageous, reach of 5feet, one target and deal 7 piercing damage calculated by rolling 1d6 and adding 4. Very cool stuff, very tough.
I would probably mix these into my game as just a rowdy, it needs to be shepherding, they won’t get aggressive unless prompted to be but something like a fire breaking out or loud noises might cause them to get more agitated.
I think that would be pretty entertaining so how can they party heard them but at the same time and not get them too riled up very cool stuff.
That being said let me know how you would use them in your game down beneath in the comment section. Also mention any thoughts, questions, comments, or concerns you have as well. That being said i hope you’ll have a great day and as always happy researching.