Innate Spellcasting: By this innate spell casting this couatl’s spellcasting ability is charisma (spell save DC 14). Normally, it can innately cast the following spells, and also requiring to the only below verbal components:
At will: Detect Evil and Good, Detect Magic, Detect Thoughts
3/day each: bless, Create Food and Water, Cure Wounds, Lesser Restoration, Protection from Poison, Sanctuary, Shield
1/day each: dream, Greater Restoration, Scrying
Magic Weapons: Here is the couatl’s weapon attacks all are magical only.
Shielded Mind: The couatl dnd 5e monster is immune to be Scrying and also to any type of effect which would sense to be it emotions, it reads its thoughts, or it should be detect its location.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. It also Hit: 8 (1d6 + 5) piercing damage, and also the target must be succeeded on a DC 13 Constitution saving throw or else it should be poisoned for 24 hours. Until unless this poison ends, the target has been Unconscious. Al though an another creature can be used an action for shaking the target to be awake.
Constrict: Melee Weapon Attack: +6 to hit, reach 10ft., even one medium or a smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and even the target must be grappled (escape DC 15). Until unless this grapple ends, the target is to be restrained. Until this grapple ends, the target is also restrained, and even the couatl can’t be constrict to another target.
Change Shape: As per this couatl can magically be polymophs into the humanoid or else beast which has a challenge rating which is almost equal to or else less than to its own, or else back into its true form. It must be reverts to its original form whenever if it dies. Any kind of equipment that it is wearing or else carrying has been absorbed or else borne by a new form (the couatl’s choice).
Within a new form, the couatl has to be retains any of its game statistics and also ability to speak, but its AC, movements modes, strength, dexterity and other actions are replaced by those of a new form, and also it gains any kind of statistics and also the capabilities (except the Class Features, legendary Actions, and also the lair actions) which is like the new form has but al though which it lacks. Suppose, the new form has a bite attack, the couatl also able to use its bite in that particular form.
Attributes Of Couatl Monster DnD 5E
|AC||19 (Natural Armor)|
|Immunities||Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks|
|Languages||All, Telepathy 120 Ft.|
|Roll 0||Bite 1d20 + 8 1d6+5|
|Roll 1||Constrict 1d20 + 6 2d6+3|
|Saving Throws||Con +5, Wis +7, Cha +6|
|Senses||Truesight 120 Ft.|
|Speed||30 ft., fly 90 ft.|
|Spell Book||Detect Evil And Good, Detect Magic, Detect Thoughts, Bless, Create Food And Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary, Shield, Dream, Greater Restoration, Scrying|