The commoner includes the following aspects such as peasants, serfs, Slaves, servants, pilgrims, merchants, artisans, and hermits.
Actions
Club: By using this club action this monster can make a Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Also read jackal dnd 5e monster
Attributes Of Commoner Monster DnD 5E
AC | 10 |
Alignment | Any Alignment |
CHA | 10 |
CON | 10 |
Challenge Rating | 0 |
DEX | 10 |
HP | 4 (1d8) |
INT | 10 |
Languages | Any One Language (Usually Common) |
Passive Perception | 10 |
Roll 0 | 1d20 + 2 1d4 |
STR | 10 |
Size | Medium |
Speed | 30 ft. |
Type | humanoid (any race) |
WIS | 10 |