Acid Absorption: Whenever this golem monster has been subjected to the acid damage and also it does not take any kind of damage and instead of the regains the number of Hit points which are equal to the acid damage dealt.
Berserk: So whenever this clay golem monster able to start its turn with 60 Hit Points or fewer and roll a d6. On the 6, even the golem goes berserk. But on each of its turns during the berserk and also the golem attacks its nearest creature that it able to see. Whenever if none of the creature is near enough to move and to attack, so the golem attacks an object with some preferences for a specific object smaller than itself. Once the golem goes to the berserk, then it continues to do so until it has been destroyed or else regains all its Hit Points.
Immutable Form: As per this the golem is immune to any spell or effect that would alter its regular form.
Magic Resistance: By using this magic resistance this golem has an advantage on Saving Throws against Spells and other magical Effects.
Magic Weapons: The golem’s weapon attacks are mostly magical.
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Multiattack: As per this multiattack this clay golem makes two slam attacks.
Slam: By using this slam attack this dnd 5e monster can make a melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. So, if this target is a creature and then it must be succeeded on a DC 15 Constitution saving throw or else it must have its hit point maximum reduced by some amount which is equal to the damage has taken. Here the target would be died whenever if this attack will reduce its hit point maximum to 0. Normally, the reduction can lasts until it is removed by the Greater Restoration spell or other magic.
Haste (Recharge 5-6): Until the end of its next turn, the clay golem can magically gain the +2 bonus to its AC and also it has an advantage on the dexterity saving throws and also it can use its slam attack like a bonus action.
Attributes Of Clay golem Monster DnD 5E
|AC||14 (Natural Armor)|
|Condition Immunities||Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned|
|Immunities||Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine|
|Languages||Understands The Languages Of Its Creator But Can't Speak|
|Roll 0||Slam 1d20 + 8 2d10+5|
|Senses||Darkvision 60 Ft.|