Traits
Charge: If a centaur could move almost 30ft., straight towards the target and even then hits it by a pike attack on a similar turn, the target also could take an extra 10 (3d6) piercing damage.
Actions
Multiattack: Basically, the centaur could make two attacks such as: one with its pike and another one with its hooves or else two with its Longbow.
Pike: By using this pike attack it can make a Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves: By using this hooves this Centaur dnd 5e monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow: By using this longbow this Centaur dnd 5e monster can make a Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Attributes Of Centaur Monster DnD 5E
AC | 12 |
Alignment | Neutral Good |
CHA | 11 |
CON | 14 |
Challenge Rating | 2 |
DEX | 14 |
HP | 45 (6d10+12) |
INT | 9 |
Languages | Elvish, Sylvan |
Passive Perception | 13 |
Roll 0 | 1d20 + 6 1d10+4 |
Roll 1 | 1d20 + 6 2d6+4 |
Roll 2 | 1d20 + 4 1d8+2 |
STR | 18 |
Size | Large |
Skills | Athletics +6, Perception +3, Survival +3 |
Speed | 50 ft. |
Type | monstrosity |
WIS | 13 |