Devil’s Sight: The Magical darkness does not impede this devil’s darkvision.
Magic Resistance: This devil has an advantage on the saving throws which are against to the spells or else some other magical effects.
Multiattack: As per its multiattack option this monster able to make three attacks such as: two with its claws and one with its sting.
Claw: By using its claws it can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute.
The target also capable of repeating the saving throw at an end of each of its turns that it takes eventually, by ending the effect on itself on a specific success.
Attributes Of Bone Devil Monster DnD 5E
|AC||19 (Natural Armor)|
|Languages||Infernal, Telepathy 120 Ft.|
|Resistances||Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered|
|Roll 0||Claw 1d20 + 8 1d8+4|
|Roll 2||Sting 1d20 + 8 2d8+4|
|Saving Throws||Int +5, Wis +6, Cha +7|
|Senses||Darkvision 120 Ft.|
|Skills||Deception +7, Insight +6|
|Speed||40 ft., fly 40 ft.|