Bone Devil Monster DnD 5E

Traits

Devil’s Sight: The Magical darkness does not impede this devil’s darkvision.

Magic Resistance: This devil has an advantage on the saving throws which are against to the spells or else some other magical effects.

Actions

Multiattack: As per its multiattack option this monster able to make three attacks such as: two with its claws and one with its sting.

Claw: By using its claws it can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute.

The target also capable of repeating the saving throw at an end of each of its turns that it takes eventually, by ending the effect on itself on a specific success.

Attributes Of Bone Devil Monster DnD 5E

AC19 (Natural Armor)
AlignmentLawful Evil
CHA16
CON18
Challenge Rating9
Condition ImmunitiesPoisoned
DEX16
HP142 (15d10+60)
INT13
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception12
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0Claw 1d20 + 8 1d8+4
Roll 2Sting 1d20 + 8 2d8+4
STR18
Saving ThrowsInt +5, Wis +6, Cha +7
SensesDarkvision 120 Ft.
SizeLarge
SkillsDeception +7, Insight +6
Speed40 ft., fly 40 ft.
Typefiend (devil)
WIS14

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