Traits
Devil’s Sight: The Magical darkness does not impede this devil’s darkvision.
Magic Resistance: This devil has an advantage on the saving throws which are against to the spells or else some other magical effects.
Actions
Multiattack: As per its multiattack option this monster able to make three attacks such as: two with its claws and one with its sting.
Claw: By using its claws it can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute.
The target also capable of repeating the saving throw at an end of each of its turns that it takes eventually, by ending the effect on itself on a specific success.
Attributes Of Bone Devil Monster DnD 5E
AC | 19 (Natural Armor) |
---|---|
Alignment | Lawful Evil |
CHA | 16 |
CON | 18 |
Challenge Rating | 9 |
Condition Immunities | Poisoned |
DEX | 16 |
HP | 142 (15d10+60) |
INT | 13 |
Immunities | Fire, Poison |
Languages | Infernal, Telepathy 120 Ft. |
Passive Perception | 12 |
Resistances | Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered |
Roll 0 | Claw 1d20 + 8 1d8+4 |
Roll 2 | Sting 1d20 + 8 2d8+4 |
STR | 18 |
Saving Throws | Int +5, Wis +6, Cha +7 |
Senses | Darkvision 120 Ft. |
Size | Large |
Skills | Deception +7, Insight +6 |
Speed | 40 ft., fly 40 ft. |
Type | fiend (devil) |
WIS | 14 |