Traits
Barbed Hide: At the beginning of each of this Bearded Devil Monster’s turns, this monster would deal 5 (1d10) piercing damage for the any creature which is Grappling it.
Devil’s Sight: The magical darkness can not impede any devil’s darkvision.
Magic Resistance: The devil monster has an advantage on the saving throws which are against to the spells and also the other magical effects.
Actions
Multiattack: The devil can make three types of melee weapon attacks such as: one with its tail and remaining two with its claws. But of course alternatively it also can use the Hurl Flame for two times.
Claw: By using this claw attack this dnd monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail: By using this tail attack this dnd monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame: By using this hurl frame for two times this monster can make a Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. Suppose, the target is flammable object which is not being worn or else carried, even it also catches the fire.
Attributes Of Bearded Devil Monster
AC | 13 (Natural Armor) |
---|---|
Alignment | Lawful Evil |
CHA | 11 |
CON | 15 |
Challenge Rating | 3 |
Condition Immunities | Poisoned |
DEX | 15 |
HP | 52 (8d8+16) |
INT | 9 |
Immunities | Fire, Poison |
Languages | Infernal, Telepathy 120 Ft. |
Passive Perception | 10 |
Resistances | Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered |
Roll 0 | Beard 1d20 + 5 1d8+2 |
Roll 1 | Glaive 1d20 + 5 1d10+3 |
STR | 16 |
Saving Throws | Str +5, Con +4, Wis +2 |
Senses | Darkvision 120 Ft. |
Size | Medium |
Speed | 30 ft. |
Type | fiend (devil) |
WIS | 11 |