Bearded Devil Monster DnD 5E


Barbed Hide: At the beginning of each of this Bearded Devil Monster’s turns, this monster would deal 5 (1d10) piercing damage for the any creature which is Grappling it.

Devil’s Sight: The magical darkness can not impede any devil’s darkvision.

Magic Resistance: The devil monster has an advantage on the saving throws which are against to the spells and also the other magical effects.


Multiattack: The devil can make three types of melee weapon attacks such as: one with its tail and remaining two with its claws. But of course alternatively it also can use the Hurl Flame for two times.

Claw: By using this claw attack this dnd monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail: By using this tail attack this dnd monster can make a  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame: By using this hurl frame for two times this monster can make a Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. Suppose, the target is flammable object which is not being worn or else carried, even it also catches the fire.

Attributes Of Bearded Devil Monster

AC13 (Natural Armor)
AlignmentLawful Evil
Challenge Rating3
Condition ImmunitiesPoisoned
HP52 (8d8+16)
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception10
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0Beard 1d20 + 5 1d8+2
Roll 1Glaive 1d20 + 5 1d10+3
Saving ThrowsStr +5, Con +4, Wis +2
SensesDarkvision 120 Ft.
Speed30 ft.
Typefiend (devil)

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