Traits
Echolocation: Normally, the bat monster can not use its Blindsight during Deafened.
Keen Hearing: This dnd 5e bat monster has an advantage on the wisdom (perception) checks which rely on hearing.
Actions
Bite: By using this bite attack it can make a Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Attributes Of Bat Monster DnD 5E
AC | 12 |
Alignment | Unaligned |
CHA | 4 |
CON | 8 |
Challenge Rating | 0 |
DEX | 15 |
HP | 1 (1d4-1) |
INT | 2 |
Passive Perception | 11 |
Roll 0 | Bite 1d20 + 0 1 |
STR | 2 |
Senses | Blindsight 60 Ft. |
Size | Tiny |
Speed | 5 ft., fly 30 ft. |
Type | beast |
WIS | 12 |