Hello zoologists of all shapes and sizes! welcome to my spellbook and thank you so much for checking in to the fourth episode of our beast series. Today we are looking at a cult classic amongst cult classics. Not just in d&d but in the horror genre entirely. Today we’re looking at the dnd 5e bat monster ladies and gentlemen and it is quite a cool little creature. The bat is considered to be a cr0 creature. So that is to say it provides very little to no challenge for players and as a result it only gives 10 experience if that’s the rutger going and it is found in the dungeon master’s guide. Very cool stuff, now without further ado let’s take a quick look at its stats here and discuss exactly how this beast operates.
So it’s considered to be a tiny beast that is to say the space it occupies is two and half feet by two and half feet so quite small and its unaligned as most beasts are. It’s AC is 12 which is actually a lot better than i thought it would be for this particular creature. Hit point of 1 which makes more sense to me because they’re usually quite small and frail, and that is calculated by rolling a d4 and subtracting one by it. It has a 5 feet of movement but it can fly for up to 30 feet which is pretty cool.
- Stats: Bat
- Type: Tiny Beast, Unaligned
- AC: 12
- HP: 1(1D4-1)
- Speed: 5FT, Fly 30ft
Taking a look at it’s stats here some notable ones a +2 to dexterity and +1 to wisdom so that is to say it is both dexterous and has great intuition.
- STR: 2(-4)
- DEX: 15(+2)
- CON: 8(-1)
- INT: 2(-4)
- WIS: 12(+1)
- CHA: 4(-3)
Looking at its senses it has 60 feet of blindsight which is one of the best senses in the game so even if you are invisible a bat will still be able to detect you. It also has a passive perception score of a 11.
It has keenhearing which grants it advantage on perception checks that rely on hearing and it has echolocation. Which is very cool little feature so basically cannot use a blind sight while it is deafened. So things like silence for example be great spell to use if a bat was serving as a watchdog of sorts. Now let’s take a look at its actions.
They can do one melee weapon attack called bite. It is plus zero to hit so just a straight roll the d20. Reach is 5 feet, only can target one creature and deals one piercing damage no need to roll just one piercing damage.
Bite: By using this bite attack it can make a Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Pretty simple i really like these guys i think they serve as great familiars for enemy mages. I also think they they serve as very interesting wild shaped forms as well as just kind of cool pets to have around. Naturally they do make the scenery kind of come alive. People can visualize them pretty easily which is nice if you’re dungeon master….i just really like them.
Echolocation: Normally, the bat monster can not use its Blindsight during Deafened.
Keen Hearing: This dnd 5e bat monster has an advantage on the wisdom (perception) checks which rely on hearing.
Attributes Of Bat Monster DnD 5E
|Roll 0||Bite 1d20 + 0 1|
|Senses||Blindsight 60 Ft.|
|Speed||5 ft., fly 30 ft.|
That being said if you have any ideas, uses, concepts, questions, comments or concerns please put them down beneath in the comment section and yah let me know you guys would use them in your game. That being said i hope you have a great day and as always a happy studying my friends.