Barbed Devil Monster DnD 5E


Barbed Hide: At the start of each of this barbed devil monster’s turn, actually this monster would deal 5 (1d10) piercing damage to the any kind of creature which is grappling it.

Devil’s Sight: Basically, the magical darkness does not impede any devil’s darkvision.

Magic Resistance: The devil has an advantage on the saving throws mostly which are against to the dnd spells and other magical effects too.


Multiattack: Normally, the barbed devil monster can make three melee attacks such as: one with its tail and the remaining two with its claws. Of course it has an alternative option too, that it can use Hurl Flame twice.

Claw: By using this claw attack this monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail: By using this tail attack this monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame: Also this monster can make a ranged spell attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. Suppose, the target is one flammable object which is not being worn or else carried, even it can also catches the fire.

Attributes Of Barbed Devil Monster DnD 5E

AC15 (Natural Armor)
AlignmentLawful Evil
Challenge Rating5
Condition ImmunitiesPoisoned
HP110 (13d8+52)
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception18
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0Claw 1d20 + 6 1d6+3
Roll 1Tail 1d20 + 6 2d6+3
Roll 2Flame 1d20 + 5 3d6
Saving ThrowsStr +6, Con +7, Wis +5, Cha +5
SensesDarkvision 120 Ft.
SkillsDeception +5, Insight +5, Perception +8
Speed30 ft.
Typefiend (devil)

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