Balor 5E Monster

Have you been looking for Balor 5e monster? Would you like to be an expert in this dnd 5e monster? Then you must follow this article aspects. So, once check them and be a best player too.


Death Throes: So, whenever the balor 5e would be died, and it may explodes, and even each and every creature within 30 feet of it should make a DC 20 Dexterity saving throw and also taking 70 (20d6) fire damage on one of its failed saves, or even half as much damage on its successful one. Actually, the explosion would ignites a flammable objects in that specific area which are not being to be worn or else carried and it can destroys the balor’s Weapons.

Fire Aura: At any of its starting stage of each of the balor’s turns and also each and every creature within 5 feet of it might take 10 (3d6) fire damage, and also the flammable objects in that particular aura which are not being worn or else carried ignite.

Actually, a creature which would touch this dnd balor or else hits it by a melee attack while within 5 feet of it may take 10 (3d6) fire damage.

Magic Resistance: Basically, the 5e balor has an advantage on the saving throws which is against to the spells and other magical effects too.

Magic Weapons: Almost all of the balor’s weapon attacks are magical.

Read more: d&d 5e reef shark monster.

Actions Of D&D 5E Balor

There are four types of actions available for this d&d 5e balor. Those are Multiattack, Longsword, Whip, Teleport. We explained them you can check now.

Multiattack: Actually, the balor in this dnd able to make two attacks: Such as one with its Longsword and one with its whip.

Longsword: As per this longsword action, the d&d balor able to make Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Also hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. Suppose, if the balor would be scored a critical hit and it can roll the damage dice three times, instead of twice.

Whip: As per this whip action, the balor d&d 5e can make Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Also Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and also the target must be succeeded on a DC 20 Strength saving throw or else be pulled up to 25 feet toward the balor monster.

Teleport: Actually, the balor has the teleport action too, by this action the balor dnd 5e can magically teleports and even along with any equipment that it is wearing or else to be carrying, up to 120 feet to an unoccupied  space which it able to see.

Attributes Of DnD 5E Balor

AC19 (Natural Armor)
AlignmentChaotic Evil
Challenge Rating19
Condition ImmunitiesPoisoned
HP262 (21d12+126)
ImmunitiesFire, Poison
LanguagesAbyssal, Telepathy 120 Ft.
Passive Perception13
ResistancesCold, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Longsword 1d20 + 14 3d8+8+3d8
Roll 1Whip 1d20 + 14 2d6+8+3d6
Saving ThrowsStr +14, Con +12, Wis +9, Cha +12
SensesTruesight 120 Ft.
Speed40 ft., fly 80 ft.
Typefiend (demon)

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