Assassin Monster DnD 5E

This assassin monster has been trained in the use of poison, almost every assassins are remorseless killers those who work for the nobles, guildmasters, Sovereigns and even anyone else those who can afford them.

Traits

Assassinate: At the time of its first turn, this assassin monster has an advantage on an attack rolls which are against to any type of creature which has not been taken a turn. Any hit the assassin would score against to a surprised creature is a much critical hit.

Evasion: Suppose, the assassin is the subjected to an effect which allows it to make a Dexterity saving throw for being taking only half the damage, even the assassin instead takes nothing damage if it will be succeeded on the saving throw and even only half damage if it could be failed.

Sneak Attack (1/Turn): The assassin can deal an extra 13 (4d6) damage whenever it hits the target by a weapon Attack and also has an advantage on the Attack roll, or else whenever the target is within 5ft., of an ally of this assassin monster that is not incapacitated and even the assassin does not have any disadvantage on an attack roll.

Actions

Multiattack: This assassin monster able to make two Shortsword attacks.

Shortsword: By using this shortsword attack this monster can make a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Also Hit: 6 (1d6 + 3) piercing damage, and even the target must make a DC 15 Constitution saving throw, by simply taking 24 (7d6) poison damage on a specific failed save, or else half as much damage on a successful one.

Light Crossbow: By having this Light Crossbow it can make a ranged weapon attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and even the target must make a DC 15 Constitution saving throw, by simply taking 24 (7d6) poison damage on a failed save, or else half as much damage on a successful one too.

Attributes Of Assassin Monster DnD 5E

AC15 (Studded Leather)
AlignmentAny Non-good Alignment
CHA10
CON14
Challenge Rating8
DEX16
HP78 (12d8+24)
INT13
LanguagesThieves' Cant Plus Any Two Languages
Passive Perception13
ResistancesPoison
Roll 01d20 + 6 1d6+3
Roll 11d20 + 6 1d8+3
STR11
Saving ThrowsDex +6, Int +4
SizeMedium
SkillsAcrobatics +6, Deception +3, Perception +3, Stealth +9
Speed30 ft.
Typehumanoid (any race)
WIS11

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