Archmage Monster DnD 5E

These Archmages are most powerful (and they usually quite old) spellcasters dedicated to the study about their arcane arts. Some of the Benevolent ones counsel kings and also the queens, because of an evil ones rule like the tyrants and also pursue lichdom. Those whoever are neither good nor evil Sequester themselves in the remote towers to be practicing their magic without any interruptions.

Traits

Magic Resistance: This archmage monster has an advantage on its saving throws which are against to its spells and also other magical Effects.

Spellcasting: Normally this monster is 18th-level spellcaster. All of its spellcasting ability is an intelligence (spell save DC 17, +9 to hit with spell attacks). Also the archmage able to cast Disguise Self and also an invisibility at will and also it has the below mentioned wizard spells.

• Cantrips (at will): Fire Bolt, light, Mage Hand, Prestidigitation, Shocking Grasp
• 1st Level (4 slots): Detect Magic, Identify, mage armor*, Magic Missile
• 2nd Level (3 slots): Detect Thoughts, Mirror Image, Misty Step
• 3rd Level (3 slots): Counterspell,fly, Lightning Bolt
• 4th Level (3 slots): Banishment, Fire Shield, stoneskin*
• 5th Level (3 slots): Cone of Cold, Scrying, Wall of Force
• 6th level (1 slot): Globe of Invulnerability
• 7th level (1 slot): Teleport
• 8th level (1 slot): mind blank*
• 9th level (1 slot): Time Stop
* The archmage casts these Spells on itself before Combat.

Actions

Dagger: This monster has dagger action by using this action this can make a Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Attributes Of Archmage Monster DnD 5E

AC12 (15 With Mage Armor)
AlignmentAny Alignment
CHA16
CON12
Challenge Rating12
DEX14
HP99 (18d8+18)
INT20
LanguagesAny Six Languages
Passive Perception12
ResistancesDamage From Spells; Non Magical Bludgeoning, Piercing, And Slashing (From Stoneskin)
Roll 0Dagger 1d20 + 6 1d4+2
STR10
Saving ThrowsInt +9, Wis +6
SizeMedium
SkillsArcana +13, History +13
Speed30 ft.
Spell BookFire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp, Detect Magic, Identify, Mage Armor, Magic Missile, Detect Thoughts, Mirror Image, Misty Step, Counterspell, Fly, Lightning Bolt, Banishment, Fire Shield, Stoneskin, Cone Of Cold, Scrying, Wall Of Force, Globe Of Invulnerability, Teleport, Mind Blank, Time Stop
Typehumanoid (any race)
WIS15

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