Antimagic Susceptibility: Basically, the armor is an Incapacitated during in an area of the Antimagic Field. Suppose if it is targeted by the Dispel Magic, and then the armor must be succeeded on a Constitution saving throw which is against either the caster’s spell save DC or it might be fall Unconscious for 1 minute.
False Appearance: While the armor would be remain motionless, then it is indistinguishable from a normal suit of armor.
Multiattack: The animated armor monster can make two Melee Attacks.
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Attributes Of Animated Armor Monster
|AC||18 (Natural Armor)|
|Condition Immunities||Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned|
|Roll 0||1d20 + 4 1d6+2|
|Senses||Blindsight 60 Ft. (Blind Beyond This Radius)|