Traits
Antimagic Susceptibility: Basically, the armor is an Incapacitated during in an area of the Antimagic Field. Suppose if it is targeted by the Dispel Magic, and then the armor must be succeeded on a Constitution saving throw which is against either the caster’s spell save DC or it might be fall Unconscious for 1 minute.
False Appearance: While the armor would be remain motionless, then it is indistinguishable from a normal suit of armor.
Actions
Multiattack: The animated armor monster can make two Melee Attacks.
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Attributes Of Animated Armor Monster
AC | 18 (Natural Armor) |
Alignment | Unaligned |
CHA | 1 |
CON | 13 |
Challenge Rating | 1 |
Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
DEX | 11 |
HP | 33 (6d8+6) |
INT | 1 |
Immunities | Poison, Psychic |
Passive Perception | 6 |
Roll 0 | 1d20 + 4 1d6+2 |
STR | 14 |
Senses | Blindsight 60 Ft. (Blind Beyond This Radius) |
Size | Medium |
Speed | 25 ft. |
Type | construct |
WIS | 3 |