The adult yellow dragons shall lair in the highest mountains, deserts or else some of the arctic planes. But it is normally avoids the caves and some other indoor locations, those are preferring to the bask in a sun. The Younger dragons shall be borrow into a ground while it was sleeping, but it reemerge when it awake.
The yellow dragons do not collect collect any type of treasure, but it will all the trophies from especially powerful or else from the cunning foes. All these will frequently be arranged into a complex patterns which is a meaning and beauty are likely to be misunderstood by some other creatures.
While a remote, a yellow dragon’s shall lair will often have the plinths which were gifted to a dragon and also the gifts strewn about a boundary by supplicants to a dragon.
On an initiative count 20 (losing initiative ties), also here the dragon takes a lair action for a cause one of the below mentioned effects; of course the dragon can not use a similar effect two rounds in a row:
Here some of the crystals are erupting from an unoccupied on a ground the dragon able to see within 120 feet of it, it is creating a 20-foot-high, 5-foot-radius pillar of the crystal which emits an unearthly bright light within a 20-foot-radius. Each of the creature in an effected area should be able to make a DC 15 constitution saving throw and it is taking 21 (6d6) radiant damage and also it is be blinded on a failed save, or else half as much damage on the successful one.
Normally, the tremor shakes the lair in a 60-foot radius around a dragon. Each and every creature other than a dragon on a ground in that particular area must be succeeded on a DC 15 Dexterity saving throw or else it should be knocked prone. in this specific are a tiny crystals shall be emerge from the specific ground making the are difficult terrain for some of the creatures smaller than the huge.
Of course an ultra-bright light streaks down from a heavens within a 20-foot-radius column centered on the point that the dragon could see within a 120 feet of it. Any type of creature, but except the dragon, those who has the darkvision should make a DC 18 constitution saving throw. Those that would fail are mostly blinded until the initiative round 20 of its next turn and it’s unable to use their darkvision for 24 hours.
The region which is containing an ancient yellow dragon’s lair has been wrapped by the creature’s magic, which shall create one or more of the below mentioned effects:
The small earthquakes are common within the 6 miles of a dragon’s lair which is producing the crystal outcroppings.
The days are unusually clear and the bright within 10 mile of the lair. It is never ever been dark in this particular area, but being at worst dim light.
The creatures within 1 mile of a dragon’s lair which are exposed to the sunlight have a 5% chance (check once per day) of suffering sunstroke, but being poisoned until they shall spend 24 hours out of the direct sunlight. Any way if the dragon dies, then these effects fade over the course of 1d10 days.