Legendary Resistance (3/Day): Suppose, this Ancient Copper Dragon could fail a saving throw and even then it able to choose to be succeeded instead.
Multiattack: The dragon able to make use its frightful presence. Then it makes three attacks; such as one with its bite and another two by using its claws. These are explained below.
Bite: By using the bite attack this monster can make a Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: By using the claw it can make a Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: By applying tail attack it can make Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each and every creature depends upon the dragon’s choice which is almost within 120 feet of the dragon and even it should be aware of it and must be succeeded on a DC 19 Wisdom saving throw or else become frightened for at least a minute. Also a creature able to repeat the saving throw at almost an end of each of its turns, by simply ending the effect on itself on a success. Suppose, a creature’s saving throw has been successful or else the effect would be end for it, always the creature is immune to many dragon’s frightful presence for the upcoming 24 hours too.
Breath Weapons (Recharge 5-6): There are two breath weapons that the dragon uses one of them. They are Acid breath, Slowing breath.
Acid Breath: Basically, the dragon able to exhale the acid in a 90-foot line which is almost 10 feet wider than its usual size. Each and every creature in that specific line must be capable of making a DC 22 Dexterity saving throw and also taking 63 (14d8) acid damage on a failed save, or else half as much damage on a successful one.
Slowing Breath: The dragon is capable of exhaling the gas in a 90-foot cone. Also each and every creature in that specific area must be succeeded on a DC 22 Constitution saving throw. So, on a failed save, that particular creature unable to use its reactions, of course its speed has been halved, even it can not have a chance to make more than one attack on its turn. So, in an addition, the creature is capable to use either an action or else a Bonus Action on its turn, but it does not work on both simultaneously. Normally, all these effects are last for almost a minute. The creature able to repeat the saving throw at an end of each of its turns, even ending the effect on itself by the successful save.
Change Shape: The has capability to magically polymorphs into the Humanoid or else beast which has a challenge rating but no higher than its own, or else back into its normal form. Perhaps it would revert to its original form if it dies. Any of equipment that it is wearing or else carrying has been absorbed or else borne by the new form (it hardly depends on the dragon’s choice).
Actually, in their new forms, the dragon can retain its Alignment, Hit Points, Hit Dice, ability to speak, Proficiencies, Legendary Resistance, Lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. All type of its statistics and even their capabilities are else replaced by those of new form, but except any kind of class features or else the legendary actions of that form.
Normally, this dnd 5e monster able to take 3 legendary actions by simply selecting from the below options. The one and only legendary action able to be used in a similar time, and of course only at an end of another creature’s turn. It spend the legendary actions are to be regained at the start of its each turn.
Detect: The Dragon able to makes a Wisdom (Perception) check.
Tail Attack: The Dragon also makes a tail Attack.
Wing Attack (Costs 2 Actions): Actually, this monster beats its own wings. Of course each and every creature within 15ft., of the dragon should be succeeded on a DC 23 Dexterity saving throw or else take 15 (2d6 + 8) bludgeoning damage and also be knocked prone. The dragon even fly up to half of its flying speed.
Attributes Of Ancient Copper Dragon
|AC||21 (Natural Armor)|
|Roll 0||Bite 1d20 + 15 2d10+8|
|Roll 1||Claw 1d20 + 15 2d6+8|
|Roll 2||Tail 1d20 + 15 2d8+8|
|Roll 3||Acid Breath 1d20 + 0 14d8|
|Saving Throws||Dex +8, Con +14, Wis +10, Cha +11|
|Senses||Blindsight 60 Ft., Darkvision 120 Ft.|
|Skills||Deception +11, Perception +17, Stealth +8|
|Speed||40 ft., climb 40 ft., fly 80 ft.|