Air Elemental 5E Monster

As per the dnd monsters this air elemental 5e is one of the best monsters, it has traits, actions and also attributes as like the other 5e monsters. If you want to know more about this, then you have to read the below lines.

5E Air Elemental Traits

Air Form: The air elemental dnd 5e monster able to enter the hostile creature’s space and then stop there too. It able to go via a space which is like as narrow as 1 inch wide without any kind of squeezing.

Actions Of DnD 5E Air Elemental

Multiattack: The elemental monster able to make two slam attacks.

Slam: This slam can make the Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4-6): Every specific creature in a particular space of elemental’s should make a DC 13 Strength saving throw. As on a failure, the target can take 15 (3d8 + 2) bludgeoning damage and even it has been flung up 20 feet away from the elemental in the random direction and also the knocked prone.

Al though, if a thrown target can strike an object, like such a wall or a floor, the target could take 3 (1d6) bludgeoning damage for every 10 feet that it had been thrown. Suppose, the target is thrown at the another creature, which a creature should be succeeded on a DC 13 dexterity saving throw or even take the similar damage and even be knocked prone.

Any way, if the saving throw is successful and then the target can takes half the bludgeoning damage and has not been flung away or else be knocked prone.

Attributes Of D&D 5E Air Elemental

Challenge Rating5
Condition ImmunitiesExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
HP90 (12d10+24)
Passive Perception10
ResistancesLightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Slam 1d20 + 8 2d8+5
SensesDarkvision 60 Ft.
Speed0 ft., fly 90 ft. (hover)

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