The aboleth 5e monster has various features such as traits, actions, legendary actions and also the attributes. Now we are going to explain them deeply. So once check them before you play with this dnd monster.
Amphibious: This 5e aboleth monster able to breath air and also water.
Mucous Cloud: During the underwater this 5e aboleth has been surrounded by the transformative mucus. Normally, the creature which touches this dnd 5e aboleth or else which hits it by a melee attack during it is within 5 ft. of it should make a DC 14 Constitution saving throw. At the same time on a failure, the creature has diseased for at least 1d4 hours. Actually, the diseased creature able to breath only underwater.
Probing Telepathy: Probably, the creature able to communicates telepathically to the d&d 5e aboleth and also the aboleth learns the creature’s greatest desires whenever if this aboleth monster able to see the creature.
This monster has various types of actions such as with Tentacle, Tail and also the Enslave (3/day). Now we are going to derive them below you can check them too.
Multiattack: This aboleth monster can make three tentacle attacks.
Tentacle: By using this Tentacle attack it can make Melee Weapon Attack: +9 to hit, reach 10 ft., one target. It also Hit: 12 (2d6 + 5) bludgeoning damage. Suppose, the target is a particular creature, then it must be succeeded on a DC 14 Constitution saving throw or else it become Diseased. The disease has nothing to effect for a minute and also it can be removed with any magic which easily cures disease.
So, after a minute, the diseased creature’s skin would become translucent and also slimy, of course the creature can not be regained its Hit Points unless until it is Underwater, and also the disease could be removed simply by the heal or another disease-curing spell of 6th level or more than the 6th level.
But whenever the creature is outside the body of water and also it takes 6 (1d12) acid damage each and every 10 minutes unless it moisture is applied for the skin before 10 minutes have been passed.
Tail: By using its tail action it can make a Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Enslave (3/day): Actually, this d&d aboleth normally targets a creature which it able to see within 30ft., of it. Even though the target should be succeeded on a DC 14 Wisdom saving throw or else it can be magically charmed by an aboleth until unless the aboleth dies or else until it is on the different plane of the existence from the target.
Actually, the charmed target is under the aboleth’s control and also it can not take any reactions, and also the aboleth even the target able to communicate by telepathically to each other over any distance. So whenever this charmed target can take the damage, then the target able to repeat its saving throw.
So, on a success, the effect will end. Not more than once every 24 hours, of course the target has the capability to repeat its saving throw whenever it is at least 1 mile away from the aboleth.
Actually, this dnd 5e aboleth can take three legendary actions, by selecting from the below options. But only one legendary action able to be used simultaneously, and of course only at an end of another creature’s turn. Spent the legendary actions are regained at the start of each of its turn.
Detect: This dnd aboleth able to make a Wisdom (Perception) check.
Tail Swipe: This aboleth monster can make a tail Attack.
Psychic Drain (Costs 2 Actions): Actually, one creature has charmed by an aboleth could takes 10 (3d6) psychic damage, and also the aboleth can regain Hit points which are equal to the damage and what the creature takes.
Attributes Of Aboleth Monster 5E
|AC||17 (Natural Armor)|
|Languages||Deep Speech, Telepathy 120 Ft.|
|Roll 0||Tentacle 1d20 + 9 2d6+5|
|Roll 1||Tail 1d20 + 9 3d6+5|
|Saving Throws||Con +6, Int +8, Wis +6|
|Senses||Darkvision 120 Ft.|
|Skills||History +12, Perception +10|
|Speed||10 ft., swim 40 ft.|