So! how do you price the magic items in d&d 5th edition? While some of the adventurers are hunger for the glory and the others are after something most tangible:treasure. Of course there is hardly anything more rewarding than finding any magic item. Normally from this guide we would like to consider how DMs should handle buying and selling magic items. This article is all about dnd 5e magic items prices. So let’s start.
Unlike the normal items and the equipment, the magic items are harbor hidden potential. Of course the players are equipped with some magic items could cast the spells or use some special abilities. Probably the value of magic items is ultimately up to the DM only, even though there are some general guidelines that apply.
In any case the detailed d&d 5e magic item price table that mentioned below, we shall be covering everything that you need to know about buying and selling the magic items. Of course here we would consider both the common and also the unusual cases which you could craft the fair economy in your game, and of course a quickly price the loot you’re handing out to your players.
D&D 5E Magic Item Prices By Rarity
Mainly, the magic items are basically priced by rarity, of course with the common items in a price range of 50-100 gold pieces. In any case the rare d&d 5e magic items might be worth as much as 5,000 or even more. Of course the legendary items can be worth more than 50,000 gp.
Note: You should not forget the d&d 5e starting gold
Here the pricing items that are based upon the their rarity shall be ensures that characters do not have any access to the high-level items before they’re almost ready only. However using the item rarity like a general guideline for a value of weapons, armor, and other magic items shall ensure the players to not become so much powerful in the early game.
As per the d&d 5e magic items price list the valuing items on the rarity alone, even though, it is hardly enough. Mainly the prices could be ranged dramatically by the hundreds or even thousands of gold pieces.
So, here our question is How can the DM’s accurately price magic items and give their games an economy which makes sense for the players? Of course if you feel that we missed to include d&d 5e uncommon magic item price then an uncommon item listed at 101-500 gp that grants +1 to AC and saving throws).
You may like to check magic item rarity table 5e
Different Types of Magic Items in DnD
The adventurers are capable to find all the sorts of different types of magic items at the time of adventure. Even though whether it is a glowing bow, and a suit of dragon scale armor, or else the haunted instrument and also the magic times are inherently magical, and even hold all of these magic properties with themselves.
Even though some of the items like the spell scrolls and even the potions are consumable. The items like this disappear after they are used. For an instance, drinking a potion consumes the item, but the magic longsword could be around for the centuries.
Some of the magic items are merely helpful, in any case some others hold the enormous power, even granting their holders superhuman abilities. Of course these magic items have a legendary status. Such as an item is normally one-of-a-kind, and extremely valuable too.
And also while the most of the magic items are capable of using to enhance the player’s abilities, that they also have the monetary value in a specific game world.
Now what’s more, the individual d&d 5e magic item prices aren’t, by any means, set in a stone. They’re usually up to their Dungeon Master. So how does this work? How do you come up with the prices of hundreds of magic items?
For those queries the answer is rarity only. The DMG always gives a very basic solution for the pricing magic items based on an item’s rarity level.
Where Can Players Buy and Sell Magic Items?
So the magic items are extremely seldom in most of the DnD campaigns. Even though the Powerful items pilfered from far off vaults shall be extremely valuable, but of course it will not always be easy to find a buyer.
Of course i dungeons and dragons role playing game the players may find it more difficult for purchasing the magic items with coins alone. However an alchemist might be unwilling to part with the magic potion for anything short of a personal favor.
Why because the magic items in d&d are mostly very expensive, in finding someone for buying them is hard too. Of course your party might have been a stash of powerful items for a sale, but of course most of the shops do not have 80,000 gold pieces just lying around.
Like the DM, if you’d like for the sake of players in order to be able to purchase and then sell magical loot, even though there are some likely venues. However it depends upon what they’re looking for and also they might have been capable of finding it with a little effort.
The players are looking in order to be healing or else the cures are likely to be finding the help near by the temples. Mainly these services are frequently expensive, they are requiring rare components which should be replenished. Instead of the gold, the temple associators may ask for some help from the players, which is presenting an excellent opportunity for a quest.
Some certain shops may purchase and also trade the magic items, especially in wealthy cities or else provinces where as such goods are likely to surface. However it is all depends upon your DM for determining what a shop may or may not have. You should keep in mind which most shops would only seldom to come across the magical goods.
Of course it’s extremely unlikely that could any shop would have the legendary sword just lying around, of course no matter how much gold the player might have. But likewise, selling the magic armor may be easy but not most of the people would have enough money to afford it’s original value.
All the magical items may be appeared at the auctions. So during that period the players may find themselves in the bidding war with the other adventurers, or with the wealthy collectors. And of course the auctions are a great option in order to sell loot as well. But who knows, someone was already out there and might be interesting to pay an arm and a leg for the sake of your collection of magic fish hooks.
Some of the traders are move from town to town, and also they do trading for this and that. However here the players can usually find these traders on the outskirts of the town, selling strange and exotic items. Basically a lucky adventurer might be capable of finding magic items from such a person, for a price.
Here any kind of wandering trader is likely to have their own bodyguard, however, so tread lightly if you’re thinking of skipping the part where you have to pay.
Suppose, the legality is not an issue, the players might be seeking less than honorable means of selling or buying some treasure. Of course many thieves could find in most cities. However locating them is not easy. By the way there are no refunds from them too 🙂
DnD 5E Magic Items By Price
In dungeons and dragons 5th edition magic item prices are based on their rarity. Of course Pricing magic items based on their rarity is a good place to start. Even though making sure that the powerful items are mostly kept behind an expensive paywall prevents low level characters from acquiring them.
However simply like the items in a real economy, the d&d 5e magic item price guide which varies depends upon the situation. Of course the price of a magic staff might change if a seller learns the players desperately need it for being save the townsfolk.
How to Price Cursed Items
Basically, the cursed magic items have the undesirable properties which are attached to them. Of course depends upon the curse, the value of such an item might decrease significantly. For an instance, a shop perhaps will not buy the magic amulet which unleashes an annoying ghost every night, even if it does enhance the wearer’s intelligence though.
How to Price Legendary Magic Items
In d&d 5th edition some of the magic items are incredibly powerful and most insane too according to their power. Of course those items may be beyond their normal concepts of a value. So afterall, exactly how much do you charge for a scroll which releases an ancient and powerful monster? Who would buy it?
Being a dungeon master, these questions would be a beginning of new adventures. So whenever such type of items comes up in a campaign, they they are likely to be drawn an attention from players and NPCs alike.
Such type of legendary items are most unlikely for being trade hands without of much consideration. Even though possessing such an item could be extremely dangerous too.
Where Can Players Find Best Magic Items?
In order to find a magic item takes so much of time, gold, effort and also the powerful magic for creating a magic item. So because of this, many type of folks are never even seen such a thing. The adventurers, however, are not an ordinary people.
So most of the magic items are an ancient relics from the past civilizations, or else the works of a powerful mages are living in a far away lands. Of course it’s an extremely rare to find out someone with an ability to produce a new magic item.
A Dragon’s Lair
Here the dragon’s are the notorious in collecting treasure, of course they are experts in finding the magic items. So wherever there is a dragon’s lair, you could be sure for finding a plenty of good loot. Getting to it-and also getting out alive—is another matter.
A Wizard’s Tower
The powerful wizard’s are frequently scour a world that are looking for some items which enhance their powers. In most of the cases it happens frequently than not, they would stash these treasures at the top of a tall tower. Unless until you could fly, but you’re not going to get to them.
Rotten Crypts and Tombs
Of course the oldest crypts are the great place for go looking for the treasure, that has granted someone else hasn’t gotten there first. Of course there’s might be even the chest full of a magical goodies down there in a dark, but even you could bet it’s either cursed, or guarded by something really unfriendly.
A Deep Dungeon
Mainly one of the most common locations in order to find the magic items, that a dungeon is sure to have the great treasures. Al though, the mad kings and the evil wizards of all kind of varieties are fond of stashing powerful magic items in the dungeons. What a better way to lure some adventurers to their doom.
Trading for Magic Items
Suppose, if the players are in a specific place where many adventurers, explorers, and traders gather, they would may be capable of trade for magic items. However, in such type of locations, there might be a many type of magic items available, that are providing the players have enough gold.
Even though, in those cases, it is always considered as a good idea for preparing a list of available items-and also their prices- ahead of time. You must make sure for selecting the items appropriate for the player’s levels.
Suppose, if the players get a powerful item in an early stage, they may find the monsters and also the other encounters in a game less challenging.
Creating and Pricing Custom Magic Items
Of course creating a new magic item that could be as easy as tweaking an existing item, or else changing its item type. Mainly, the new item may probably have a similar value like the one it has been derived from.
Even though the custom magic items might also have a specific value which is based upon their power level. The wand which allows its holder in order to cast a level 6 spell, for example, shall be a rare find, and also it could be worth several thousand gold pieces. As you’ve seen in the above paragraph d&d 5e magic item price range.
Selling Unidentified Magic Items
Here some of the DM’s select for making identifying magic items for more challenging than simply letting a player to pick up the glowing sword and going like “Oh, yeah! A rare magic sword that gives +2 to charisma. Very sweet!”
Though, the players have to either an experiment for learning the magic properties of different items, or of course use an identify spell. So in that case how should you price items in that case which haven’t been identified?
So, purchasing an unidentified item may simply be a kind of gamble. Here i doubt many shops or the traders those would be interested in buying items that they couldn’t identify, but some adventurers might.
How to Vary the Price of Items
Simply because of the two items are identical, then it doesn’t mean that they need to carry a same and equal value. Here other elements could also be a factor to a price of an item. For example, an item’s previous owner might be have an effect on its value.
Probably, that isn’t just any +1 longsword. That is the +1 longsword the mighty Deric used to defeat the skull king. So mainly, likewise the items may have varied in their values in different situations. Of course the ring of protection may be a worth one price at a shop and also an another on an eve of a dangerous battle. Probably a dealer a stolen goods may be adds a finder’s fee.
And they do not forget about their sentimental value. Here mainly you might have the hardest time for getting a wizard to part with a magic ring anyway, but in any case “what if it was a gift from her grandmother?” Good luck!
Gearing Up the Higher Level Characters
In most of the cases the players shall either start their own campaign at a higher level. In some other times your character shall die in a tragic way, and of course you’ll need another character to replace them with.
In most of the cases like this what a DM and the player could do is determine their starting gold to approximate what this new character has been accomplished. So with that acquired gold, the player can then “purchase” some magic items in order to equip. Of course by using this pricing method below, ideally, these items won’t be too unbalanced.
A Detailed Pricing Method to Magic Items
From the below given table we’ve mentioned dnd 5e magic items and cost in gold pieces. Actually, those prices are mainly derived from the rarity of the item that as mentioned in the source books, and also from the popular opinion that is based on real game sessions.
|Magic item||Cost in Gold Pieces||Description|
|Potion of Healing||50||Regain 2d4+2 Hit Points|
|Potion of Greater Healing||400||Regain 4d4+4 Hit Points|
|Potion of Heroism||200||10 Temporary HP and Blessed for 1 hour|
|Armor +1||1,500||Any Standard Armor Type +1|
|Armor +2||6,000||Any Standard Armor Type +2|
|Oil of Slipperiness||600||Cover a Medium Creature in Oil|
|Ammunition +1||20 each||Any Ammunition Type +1 (single)|
|Ammunition +2||100 each||Any Ammunition Type +2|
|Potion of Superior Healing||500||Regain 8d4 +8 Hit Points|
|Universal Solvent||200||Instantly Dissolves Sovereign Glue|
|Sovereign Glue||400||A Strong Magical Adhesive|
|Potion of Speed||300||Haste for 1 Minute|
|Potion of Flying||400||Gain a flying speed equal to your walking speed|
|Potion of Invisibility||200||When you drink it, you become invisible for 1 hour.|
|Horn of Blasting||500||Unleash a Thunderous Blast|
|Weapon +1||1,000||Any Standard Weapon Type +1|
|Helm of Comprehend Languages||600||Cast comprehend language as an action while wearing this helm|
|Deck of Illusions||6,000||Summons Random Illusionary Creatures|
|Wand of Secrets||1,000||Use charges to cast command, charm person, or comprehend languages|
|Vicious Weapon||400||Deals Extra Damage on a Critical Strike|
|Spell Scroll Level 1||50||Contains a Level 1 Spell|
|Spell Scroll Level 2||100||Contains a Level 2 Spell|
|Spell Scroll Level 3||200||Contains a Level 3 Spell|
|Shield +1||1,000||Any Shield +1 to AC|
|Potion of Water Breathing||100||You can breathe underwater for 1 hour after drinking this potion|
|Potion of Climbing||200||Gain a climbing speed equal to your walking speed for 1 hour|
|Potion of Animal Friendship||200||Cast Animal Friendship for 1 hour|
|Spell Scroll Level 4||300||Contains a Level 4 Spell|
|Mithril Armor||700||Armor (heavy or medium but not hide)|
|Philter of Love||100||Drink this to fall in love|
|Dust of Dryness||500||Absorb and Release Water|
|Adamantine Armor||600||Critical Strikes Become Normal Hits|
|Elemental Gem||800||Summon an Elemental|
|Driftglobe||800||A Hovering, Illuminated Globe|
|Trident of Fish Command||800||Cast dominate beats on swimming creatures|
|Bead of Force||900||This Exploding Bead Deals 5d4 Force Damage|
|Spell Scroll 5||800||Contains a Level 5 Spell|
|Javelin of Lightning||1,000||Deals up to 4d6 lightning damage on a hit|
|Circlet of Blasting||1,000||Cast Scorching Ray as an Action|
|Ring of Warmth||1,000||Resistance to Cold Damage|
|Sword of Life-Stealing||1,000||Deals 3d6 Necrotic Damage|
|Potion of Clairvoyance||1,000||Gain the effects of the clairvoyance spell|
|Eversmoking Bottle||1,000||Produces a Cloud of Thick Smoke|
|Potion of Vitality||1,200||Removes any Disease or Poison|
|Staff of the Python||2,000||This staff becomes a giant constrictor snake|
|Sending Stones||2,000||Use these stones to cast the sending spell|
|Ring of Feather Falling||2,000||Take No Falling Damage|
|Frost Brand||2,000||Deal and extra 1d6 cold damage on a hit. Resistance to fire|
|Boots of Elvenkind||2,000||While wearing these boots, your steps make no sound|
|Spell Scroll Level 6||1,000||Contains a Level 6 Spell|
|Spell Scroll Level 7||2,000||Contains a Level 7 Spell|
|Sword of Sharpness||2,000||Deal Max Damage Dice on a Hit|
|Ring of Swimming||2,000||You have a swimming speed of 40 feet while wearing this ring|
|Eyes of Minute Seeing||2,000||Advantage on Intelligence Checks|
|Sword of Wounding||2,000||1d4 Necrotic Damage|
|Staff of the Adder||2,000||Animate a Poisonous Snake|
|Prayer Bead - Bless||2,000||Cast Bless as a Bonus Action|
|Ring of Water Walking||2,000||Stand and walk across any liquid surface as if it were solid ground|
|Chime of Opening||2,000||Open a Lock or Latch|
|Bracers of Archery||2,000||+2 to damage rolls with bows|
|Prayer Bead - Smiting||2,000||Cast Branding Smite as a Bonus Action|
|Wind Fan||2,000||Create a Gust of Wind|
|Horseshoes of Zephyr||2,000||Allows a horse (or similar creature) to hover|
|Rope of Climbing||2,000||An Animated Rope|
|Potion of Supreme Healing||2,000||10d4 + 20 Hit Points|
|Quiver of Ehlonna||1,000||A quiver with extradimensional compartments|
|Ioun Stone of Sustenance||1,000||No Need to Eat or Drink|
|Ioun Stone of Fortitude||2,000||+2 to Constitution|
|Heward's Handy Haversack||2,000||A backpack with extradimensional space|
|Elven Chain||3,000||+1 to AC|
|Spell Scroll Level 8||4,000||Contains a Level 8 Spell|
|Oil of Etherealness||2,000||Apply to cast etherealness|
|Glamoured Studded Leather||2,000||+1 AC Enchanted Leather Armor|
|Potion of Fire Breath||100||Drink this potion to exhale fire at a target|
|Flame Tongue||4000||While the sword is ablaze, it deals an extra 2d6 fire damage|
|Oathbow||3,000||“Swift defeat to my enemies.”|
|Pipes of the Sewers||2,000||Calms Rats|
|Dancing Sword||2,000||A Hovering Sword|
|Wand of Magic Detection||2,000||Cast Detect Magic as an Action|
|Onyx Dog||3,000||Figurine of Wondrous Power|
|Medallion of Thoughts||3,000||Cast Detect Thoughts|
|Ring of Protection||3,000||+1 to AC|
|Ioun Stone of Regeneration||3,000||+15 Hit Points per Hour|
|Ioun Stone of Agility||2,000||+2 to Dexterity|
|Ioun Stone of Protection||1,000||+1 to AC|
|Dimensional Shackles||3,000||Holds a creature to a certain plane of existence|
|Dagger of Venom||3,000||+1 Poisonous Blade|
|Eyes of the Eagles||3,000||Advantage on sight-based perception checks|
|Wand of the War Mage +1||1,000||+1 to Spell Attack Rolls|
|Staff of Withering||3,000||Deals extra Necrotic Damage|
|Quaal’s Feather Token Bird||3,000||Summon a Multicolored Bird|
|Ioun Stone Strength||3,000||+2 to Strength|
|Ioun Stone of Leadership||3,000||+2 to Charisma|
|Ioun Stone of Intellect||3,000||+2 to Intelligence|
|Ioun Stone of Insight||3,000||+2 to Wisdom|
|Ring of the Ram||4000||This ring produces a spectral ram’s head.|
|Ring of Animal Influence||5,000||Cast animal friendship, fear, and speak with animals|
|Gloves of Missile Snaring||3,000||Use a reaction to reduce ranged damage|
|Ring of Jumping||3,000||Cast jump as a bonus action|
|Quaal’s Feather Token Swan Boat||3,000||Summons a Magical Boat|
|Periapt of Health||4000||Immune to All Diseases|
|Stone of Good Luck||4,000||+1 to Ability Checks and Saving Throws|
|Wings of Flying||4,000||This cloak turns into a pair of batwings or birdwings|
|Wand of the War Mage +2||4,000||+2 to Spell Attack Rolls|
|Lantern of Revealing||4,000||Invisible creatures become visible|
|Ivory Goat||1,000||Figure of Wondrous Power|
|Wand of Enemy Protection||4,000||Sense the presence of hostile enemies|
|Immovable Rod||4,000||Can be magically fixed in place|
|Dragon Scale Mail||4,000||Armor Made from Dragon Scales|
|Boots of Speed||4,000||Double Walking Speed|
|Cloak of Protection||4,000||+1 to AC and Saving Throws|
|Armor of Resistance||5,000||Resistance to 1 Type of Damage|
|Arrow-Catching Shield||5,000||+2 AC Against Ranged Attacks|
|Alchemy Jug||5,000||Produce a Variety of Liquids|
|Pearl of Power||5,000||Regain an Expended Spell Slot|
|Silver Raven||5,000||Figurine of Wondrous Power|
|Weapon +2||6,000||+2 to Attack and Damage Rolls|
|Bag of Holding||5,000||This bag has an interior considerably larger than it appears|
|Necklace of Fireballs(6)||6,000||Cast the Fireball Spell|
|Hat of Disguise||6,000||Cast Disguise Self|
|Wand of Magic Missiles||5,000||Cast Magic Missile|
|Gloves of Thievery||6,000||+5 to Lock Picking Checks|
|Ring of Resistance||6,000||Resistance to 1 Damage Type|
|Scimitar of Speed||6,000||+2 to Attack and Damage Rolls|
|Wand of Web||7,000||Cast the Web Spell|
|Shield +2||7,000||+2 AC Bonus|
|Bracers of Defense||7,000||+2 Unarmored AC|
|Dragon Slayer||8,000||This +1 sword deals an extra 3d6 damage to dragon type creatures|
|Broom of Flying||7,000||Has a flying speed of 50 feet|
|Ring of X-Ray Vision||7,000||See Through Solid Matter|
|Dwarven Plate||8,000||+2 AC, Reduces Distance Moved|
|Staff of Charming||10,000||Cast command, charm person, or comprehend languages|
|Mace of Terror||9,000||Causes enemies to becomes frightened for up to 1 minute|
|Ring of Regeneration||10,000||+1d6 Hit Points every 10 minutes|
|Sun Blade||10,000||Luminous Sword of Radiance|
|Weapon +3||10,000||Standard Weapon Type +3|
|Armor +3||30,000||Standard Armor Type +3|
|Efreeti Chain||30,000||+3 AC. Immune to Fire Damage|
|Shield +3||20,000||+2 AC|
|Vorpal Sword||20,000||+3 sword that beheads a creature on a critical strike|
|Ring of Invisibility||10,000||Turn invisible as an action|
|Folding Boat||10,000||A box that becomes a vessel|
|Ring of Spell Storing||20,000||This ring stores spells cast into it|
|Robe of Eyes||20,000||See in all directions including invisible creatures|
|Rod of Lordly Might||30,000||+3 Rod With Six Buttons|
|Crystal Ball||40,000||Cast the Scrying Spell|
|Robe of Stars||70,000||+1 to Saving Throws|
|Robe of Telekinesis||80,000||Cast telekinesis at will|
|Staff of the Woodlands||40,000||Staff of Great Druidic Power|
|Robe of the Archmagi||40,000||Legendary Robe of Tremendous Magical Potential|
|Cloak of Invisibility||90,000||Pull this cloak over your head to become invisible|
|Holy Avenger||200,000||This legendary +3 sword deals radiant damage and protects friendly allies|
You can use the above table like a baseline for pricing the magic items in your games. You must remember, the value of goods in any DnD game that is up to the DM. We hope these are the reasonable magic item prices in dnd 5e.
From this d&d 5e magic item cost table article you have been gotten so much of knowledge.These magic item prices 5e xanathar are more genuine and accurate in many cases. So you no need to worry about the list. If you want to ask us anything about dnd 5th edition then feel free to use the below comment section.