DnD 5E Magic Items Prices

So! how do you price the magic items in d&d 5th edition? While some of the adventurers are hunger for the glory and the others are after something most tangible:treasure. Of course there is hardly anything more rewarding than finding any magic item. Normally from this guide we would like to consider how DMs should handle buying and selling magic items. This article is all about dnd 5e magic items prices. So let’s start.

Unlike the normal items and the equipment, the magic items are harbor hidden potential. Of course the players are equipped with some magic items could cast the spells or use some special abilities. Probably the value of magic items is ultimately up to the DM only, even though there are some general guidelines that apply.

In any case the detailed d&d 5e magic item price table that mentioned below, we shall be covering everything that you need to know about buying and selling the magic items. Of course here we would consider both the common and also the unusual cases which you could craft the fair economy in your game, and of course a quickly price the loot you’re handing out to your players.

D&D 5E Magic Item Prices By Rarity

Mainly, the magic items are basically priced by rarity, of course with the common items in a price range of 50-100 gold pieces. In any case the rare d&d 5e magic items might be worth as much as 5,000 or even more. Of course the legendary items can be worth more than 50,000 gp.

Note: You should not forget the d&d 5e starting gold

Here the pricing items that are based upon the their rarity shall be ensures that characters do not have any access to the high-level items before they’re almost ready only. However using the item rarity like a general guideline for a value of weapons, armor, and other magic items shall ensure the players to not become so much powerful in the early game.

As per the d&d 5e magic items price list the valuing items on the rarity alone, even though, it is hardly enough. Mainly the prices could be ranged dramatically by the hundreds or even thousands of gold pieces.

So, here our question is How can the DM’s accurately price magic items and give their games an economy which makes sense for the players? Of course if you feel that we missed to include d&d 5e uncommon magic item price then an uncommon item listed at 101-500 gp that grants +1 to AC and saving throws).

You may like to check magic item rarity table 5e

Different Types of Magic Items in DnD

The adventurers are capable to find all the sorts of different types of magic items at the time of adventure. Even though whether it is a glowing bow, and a suit of dragon scale armor, or else the haunted instrument and also the magic times are inherently magical, and even hold all of these magic properties with themselves.

Even though some of the items like the spell scrolls and even the potions are consumable. The items like this disappear after they are used. For an instance, drinking a potion consumes the item, but the magic longsword could be around for the centuries.

Some of the magic items are merely helpful, in any case some others hold the enormous power, even granting their holders superhuman abilities. Of course these magic items have a legendary status. Such as an item is normally one-of-a-kind, and extremely valuable too.

And also while the most of the magic items are capable of using to enhance the player’s abilities, that they also have the monetary value in a specific game world.

Now what’s more, the individual d&d 5e magic item prices aren’t, by any means, set in a stone. They’re usually up to their Dungeon Master. So how does this work? How do you come up with the prices of hundreds of magic items?

For those queries the answer is rarity only. The DMG always gives a very basic solution for the pricing magic items based on an item’s rarity level.

Where Can Players Buy and Sell Magic Items?

So the magic items are extremely seldom in most of the DnD campaigns. Even though the Powerful items pilfered from far off vaults shall be extremely valuable, but of course it will not always be easy to find a buyer.

Of course i dungeons and dragons role playing game the players may find it more difficult for purchasing the magic items with coins alone. However an alchemist might be unwilling to part with the magic potion for anything short of a personal favor.

Why because the magic items in d&d are mostly very expensive, in finding someone for buying them is hard too. Of course your party might have been a stash of powerful items for a sale, but of course most of the shops do not have 80,000 gold pieces just lying around.

Like the DM, if you’d like for the sake of players in order to be able to purchase and then sell magical loot, even though there are some likely venues. However it depends upon what they’re looking for and also they might have been capable of finding it with a little effort.

Temples

The players are looking in order to be healing or else the cures are likely to be finding the help near by the temples. Mainly these services are frequently expensive, they are requiring rare components which should be replenished. Instead of the gold, the temple associators may ask for some help from the players, which is presenting an excellent opportunity for a quest.

Shops

Some certain shops may purchase and also trade the magic items, especially in wealthy cities or else provinces where as such goods are likely to surface. However it is all depends upon your DM for determining what a shop may or may not have. You should keep in mind which most shops would only seldom to come across the magical goods.

Of course it’s extremely unlikely that could any shop would have the legendary sword just lying around, of course no matter how much gold the player might have. But likewise, selling the magic armor may be easy but not most of the people would have enough money to afford it’s original value.

Auctions

All the magical items may be appeared at the auctions. So during that period the players may find themselves in the bidding war with the other adventurers, or with the wealthy collectors. And of course the auctions are a great option in order to sell loot as well. But who knows, someone was already out there and might be interesting to pay an arm and a leg for the sake of your collection of magic fish hooks.

Wandering Traders

Some of the traders are move from town to town, and also they do trading for this and that. However here the players can usually find these traders on the outskirts of the town, selling strange and exotic items. Basically a lucky adventurer might be capable of finding magic items from such a person, for a price.

Here any kind of wandering trader is likely to have their own bodyguard, however, so tread lightly if you’re thinking of skipping the part where you have to pay.

Stolen Goods

Suppose, the legality is not an issue, the players might be seeking less than honorable means of selling or buying some treasure. Of course many thieves could find in most cities. However locating them is not easy. By the way there are no refunds from them too 🙂

DnD 5E Magic Items By Price

In dungeons and dragons 5th edition magic item prices are based on their rarity. Of course Pricing magic items based on their rarity is a good place to start. Even though making sure that the powerful items are mostly kept behind an expensive paywall prevents low level characters from acquiring them.

However simply like the items in a real economy, the d&d 5e magic item price guide which varies depends upon the situation. Of course the price of a magic staff might change if a seller learns the players desperately need it for being save the townsfolk.

How to Price Cursed Items

Basically, the cursed magic items have the undesirable properties which are attached to them. Of course depends upon the curse, the value of such an item might decrease significantly. For an instance, a shop perhaps will not buy the magic amulet which unleashes an annoying ghost every night, even if it does enhance the wearer’s intelligence though.

How to Price Legendary Magic Items

In d&d 5th edition some of the magic items are incredibly powerful and most insane too according to their power. Of course those items may be beyond their normal concepts of a value. So afterall, exactly how much do you charge for a scroll which releases an ancient and powerful monster? Who would buy it?

Being a dungeon master, these questions would be a beginning of new adventures. So whenever such type of items comes up in a campaign, they they are likely to be drawn an attention from players and NPCs alike.

Such type of legendary items are most unlikely for being trade hands without of much consideration. Even though possessing such an item could be extremely dangerous too.

Where Can Players Find Best Magic Items?

In order to find a magic item takes so much of time, gold, effort and also the powerful magic for creating a magic item. So because of this, many type of folks are never even seen such a thing. The adventurers, however, are not an ordinary people.

So most of the magic items are an ancient relics from the past civilizations, or else the works of a powerful mages are living in a far away lands. Of course it’s an extremely rare to find out someone with an ability to produce a new magic item.

A Dragon’s Lair

Here the dragon’s are the notorious in collecting treasure, of course they are experts in finding the magic items. So wherever there is a dragon’s lair, you could be sure for finding a plenty of good loot. Getting to it-and also getting out alive—is another matter.

A Wizard’s Tower

The powerful wizard’s are frequently scour a world that are looking for some items which enhance their powers. In most of the cases it happens frequently than not, they would stash these treasures at the top of a tall tower. Unless until you could fly, but you’re not going to get to them.

Rotten Crypts and Tombs

Of course the oldest crypts are the great place for go looking for the treasure, that has granted someone else hasn’t gotten there first. Of course there’s might be even the chest full of a magical goodies down there in a dark, but even you could bet it’s either cursed, or guarded by something really unfriendly.

A Deep Dungeon

Mainly one of the most common locations in order to find the magic items, that a dungeon is sure to have the great treasures. Al though, the mad kings and the evil wizards of all kind of varieties are fond of stashing powerful magic items in the dungeons. What a better way to lure some adventurers to their doom.

Trading for Magic Items

Suppose, if the players are in a specific place where many adventurers, explorers, and traders gather, they would may be capable of trade for magic items. However, in such type of locations, there might be a many type of magic items available, that are providing the players have enough gold.

Even though, in those cases, it is always considered as a good idea for preparing a list of available items-and also their prices- ahead of time. You must make sure for selecting the items appropriate for the player’s levels.

Suppose, if the players get a powerful item in an early stage, they may find the monsters and also the other encounters in a game less challenging.

Creating and Pricing Custom Magic Items

Of course creating a new magic item that could be as easy as tweaking an existing item, or else changing its item type. Mainly, the new item may probably have a similar value like the one it has been derived from.

Even though the custom magic items might also have a specific value which is based upon their power level. The wand which allows its holder in order to cast a level 6 spell, for example, shall be a rare find, and also it could be worth several thousand gold pieces. As you’ve seen in the above paragraph d&d 5e magic item price range.

Selling Unidentified Magic Items

Here some of the DM’s select for making identifying magic items for more challenging than simply letting a player to pick up the glowing sword and going like “Oh, yeah! A rare magic sword that gives +2 to charisma. Very sweet!”

Though, the players have to either an experiment for learning the magic properties of different items, or of course use an identify spell. So in that case how should you price items in that case which haven’t been identified?

So, purchasing an unidentified item may simply be a kind of gamble. Here i doubt many shops or the traders those would be interested in buying items that they couldn’t identify, but some adventurers might.

How to Vary the Price of Items

Simply because of the two items are identical, then it doesn’t mean that they need to carry a same and equal value. Here other elements could also be a factor to a price of an item. For example, an item’s previous owner might be have an effect on its value.

Probably, that isn’t just any +1 longsword. That is the +1 longsword the mighty Deric used to defeat the skull king. So mainly, likewise the items may have varied in their values in different situations. Of course the ring of protection may be a worth one price at a shop and also an another on an eve of a dangerous battle. Probably a dealer a stolen goods may be adds a finder’s fee.

And they do not forget about their sentimental value. Here mainly you might have the hardest time for getting a wizard to part with a magic ring anyway, but in any case “what if it was a gift from her grandmother?” Good luck!

Gearing Up the Higher Level Characters

In most of the cases the players shall either start their own campaign at a higher level. In some other times your character shall die in a tragic way, and of course you’ll need another character to replace them with.

In most of the cases like this what a DM and the player could do is determine their starting gold to approximate what this new character has been accomplished. So with that acquired gold, the player can then “purchase” some magic items in order to equip. Of course by using this pricing method below, ideally, these items won’t be too unbalanced.

A Detailed Pricing Method to Magic Items

From the below given table we’ve mentioned dnd 5e magic items and cost in gold pieces. Actually, those prices are mainly derived from the rarity of the item that as mentioned in the source books, and also from the popular opinion that is based on real game sessions.

Magic itemCost in Gold PiecesDescription
Potion of Healing50Regain 2d4+2 Hit Points
Potion of Greater Healing400Regain 4d4+4 Hit Points
Potion of Heroism20010 Temporary HP and Blessed for 1 hour
Armor +11,500Any Standard Armor Type +1
Armor +26,000Any Standard Armor Type +2
Oil of Slipperiness600Cover a Medium Creature in Oil
Ammunition +120 eachAny Ammunition Type +1 (single)
Ammunition +2100 eachAny Ammunition Type +2
Potion of Superior Healing500Regain 8d4 +8 Hit Points
Universal Solvent200Instantly Dissolves Sovereign Glue
Sovereign Glue400A Strong Magical Adhesive
Potion of Speed300Haste for 1 Minute
Potion of Flying400Gain a flying speed equal to your walking speed
Potion of Invisibility200When you drink it, you become invisible for 1 hour.
Horn of Blasting500Unleash a Thunderous Blast
Weapon +11,000Any Standard Weapon Type +1
Helm of Comprehend Languages600Cast comprehend language as an action while wearing this helm
Deck of Illusions6,000Summons Random Illusionary Creatures
Wand of Secrets1,000Use charges to cast command, charm person, or comprehend languages
Vicious Weapon400Deals Extra Damage on a Critical Strike
Spell Scroll Level 150Contains a Level 1 Spell
Spell Scroll Level 2100Contains a Level 2 Spell
Spell Scroll Level 3200Contains a Level 3 Spell
Shield +11,000Any Shield +1 to AC
Potion of Water Breathing100You can breathe underwater for 1 hour after drinking this potion
Potion of Climbing200Gain a climbing speed equal to your walking speed for 1 hour
Potion of Animal Friendship200Cast Animal Friendship for 1 hour
Spell Scroll Level 4300Contains a Level 4 Spell
Mithril Armor700Armor (heavy or medium but not hide)
Philter of Love100Drink this to fall in love
Dust of Dryness500Absorb and Release Water
Adamantine Armor600Critical Strikes Become Normal Hits
Elemental Gem800Summon an Elemental
Driftglobe800A Hovering, Illuminated Globe
Trident of Fish Command800Cast dominate beats on swimming creatures
Bead of Force900This Exploding Bead Deals 5d4 Force Damage
Spell Scroll 5800Contains a Level 5 Spell
Javelin of Lightning1,000Deals up to 4d6 lightning damage on a hit
Circlet of Blasting1,000Cast Scorching Ray as an Action
Ring of Warmth1,000Resistance to Cold Damage
Sword of Life-Stealing1,000Deals 3d6 Necrotic Damage
Potion of Clairvoyance1,000Gain the effects of the clairvoyance spell
Eversmoking Bottle1,000Produces a Cloud of Thick Smoke
Potion of Vitality1,200Removes any Disease or Poison
Staff of the Python2,000This staff becomes a giant constrictor snake
Sending Stones2,000Use these stones to cast the sending spell
Ring of Feather Falling2,000Take No Falling Damage
Frost Brand2,000Deal and extra 1d6 cold damage on a hit. Resistance to fire
Boots of Elvenkind2,000While wearing these boots, your steps make no sound
Spell Scroll Level 61,000Contains a Level 6 Spell
Spell Scroll Level 72,000Contains a Level 7 Spell
Sword of Sharpness2,000Deal Max Damage Dice on a Hit
Ring of Swimming2,000You have a swimming speed of 40 feet while wearing this ring
Eyes of Minute Seeing2,000Advantage on Intelligence Checks
Sword of Wounding2,0001d4 Necrotic Damage
Staff of the Adder2,000Animate a Poisonous Snake
Prayer Bead - Bless2,000Cast Bless as a Bonus Action
Ring of Water Walking2,000Stand and walk across any liquid surface as if it were solid ground
Chime of Opening2,000Open a Lock or Latch
Bracers of Archery2,000+2 to damage rolls with bows
Prayer Bead - Smiting2,000Cast Branding Smite as a Bonus Action
Wind Fan2,000Create a Gust of Wind
Horseshoes of Zephyr2,000Allows a horse (or similar creature) to hover
Rope of Climbing2,000An Animated Rope
Potion of Supreme Healing2,00010d4 + 20 Hit Points
Quiver of Ehlonna1,000A quiver with extradimensional compartments
Ioun Stone of Sustenance1,000No Need to Eat or Drink
Ioun Stone of Fortitude2,000+2 to Constitution
Heward's Handy Haversack2,000A backpack with extradimensional space
Elven Chain3,000+1 to AC
Spell Scroll Level 84,000Contains a Level 8 Spell
Oil of Etherealness2,000Apply to cast etherealness
Glamoured Studded Leather2,000+1 AC Enchanted Leather Armor
Potion of Fire Breath100Drink this potion to exhale fire at a target
Flame Tongue4000While the sword is ablaze, it deals an extra 2d6 fire damage
Oathbow3,000“Swift defeat to my enemies.”
Pipes of the Sewers2,000Calms Rats
Dancing Sword2,000A Hovering Sword
Wand of Magic Detection2,000Cast Detect Magic as an Action
Onyx Dog3,000Figurine of Wondrous Power
Medallion of Thoughts3,000Cast Detect Thoughts
Ring of Protection3,000+1 to AC
Ioun Stone of Regeneration3,000+15 Hit Points per Hour
Ioun Stone of Agility2,000+2 to Dexterity
Ioun Stone of Protection1,000+1 to AC
Dimensional Shackles3,000Holds a creature to a certain plane of existence
Dagger of Venom3,000+1 Poisonous Blade
Eyes of the Eagles3,000Advantage on sight-based perception checks
Wand of the War Mage +11,000+1 to Spell Attack Rolls
Staff of Withering3,000Deals extra Necrotic Damage
Quaal’s Feather Token Bird3,000Summon a Multicolored Bird
Ioun Stone Strength3,000+2 to Strength
Ioun Stone of Leadership3,000+2 to Charisma
Ioun Stone of Intellect3,000+2 to Intelligence
Ioun Stone of Insight3,000+2 to Wisdom
Ring of the Ram4000This ring produces a spectral ram’s head.
Ring of Animal Influence5,000Cast animal friendship, fear, and speak with animals
Gloves of Missile Snaring3,000Use a reaction to reduce ranged damage
Ring of Jumping3,000Cast jump as a bonus action
Quaal’s Feather Token Swan Boat3,000Summons a Magical Boat
Periapt of Health4000Immune to All Diseases
Stone of Good Luck4,000+1 to Ability Checks and Saving Throws
Wings of Flying4,000This cloak turns into a pair of batwings or birdwings
Wand of the War Mage +24,000+2 to Spell Attack Rolls
Lantern of Revealing4,000Invisible creatures become visible
Ivory Goat1,000Figure of Wondrous Power
Wand of Enemy Protection4,000Sense the presence of hostile enemies
Immovable Rod4,000Can be magically fixed in place
Dragon Scale Mail4,000Armor Made from Dragon Scales
Boots of Speed4,000Double Walking Speed
Cloak of Protection4,000+1 to AC and Saving Throws
Armor of Resistance5,000Resistance to 1 Type of Damage
Arrow-Catching Shield5,000+2 AC Against Ranged Attacks
Alchemy Jug5,000Produce a Variety of Liquids
Pearl of Power5,000Regain an Expended Spell Slot
Silver Raven5,000Figurine of Wondrous Power
Weapon +26,000+2 to Attack and Damage Rolls
Bag of Holding5,000This bag has an interior considerably larger than it appears
Necklace of Fireballs(6)6,000Cast the Fireball Spell
Hat of Disguise6,000Cast Disguise Self
Wand of Magic Missiles5,000Cast Magic Missile
Gloves of Thievery6,000+5 to Lock Picking Checks
Ring of Resistance6,000Resistance to 1 Damage Type
Scimitar of Speed6,000+2 to Attack and Damage Rolls
Wand of Web7,000Cast the Web Spell
Shield +27,000+2 AC Bonus
Bracers of Defense7,000+2 Unarmored AC
Dragon Slayer8,000This +1 sword deals an extra 3d6 damage to dragon type creatures
Broom of Flying7,000Has a flying speed of 50 feet
Ring of X-Ray Vision7,000See Through Solid Matter
Dwarven Plate8,000+2 AC, Reduces Distance Moved
Staff of Charming10,000Cast command, charm person, or comprehend languages
Mace of Terror9,000Causes enemies to becomes frightened for up to 1 minute
Ring of Regeneration10,000+1d6 Hit Points every 10 minutes
Sun Blade10,000Luminous Sword of Radiance
Weapon +310,000Standard Weapon Type +3
Armor +330,000Standard Armor Type +3
Efreeti Chain30,000+3 AC. Immune to Fire Damage
Shield +320,000+2 AC
Vorpal Sword20,000+3 sword that beheads a creature on a critical strike
Ring of Invisibility10,000Turn invisible as an action
Folding Boat10,000A box that becomes a vessel
Ring of Spell Storing20,000This ring stores spells cast into it
Robe of Eyes20,000See in all directions including invisible creatures
Rod of Lordly Might30,000+3 Rod With Six Buttons
Crystal Ball40,000Cast the Scrying Spell
Robe of Stars70,000+1 to Saving Throws
Robe of Telekinesis80,000Cast telekinesis at will
Staff of the Woodlands40,000Staff of Great Druidic Power
Robe of the Archmagi40,000Legendary Robe of Tremendous Magical Potential
Cloak of Invisibility90,000Pull this cloak over your head to become invisible
Holy Avenger200,000This legendary +3 sword deals radiant damage and protects friendly allies

You can use the above table like a baseline for pricing the magic items in your games. You must remember, the value of goods in any DnD game that is up to the DM. We hope these are the reasonable magic item prices in dnd 5e.

Conclusion:

From this d&d 5e magic item cost table article you have been gotten so much of knowledge.These magic item prices 5e xanathar are more genuine and accurate in many cases. So you no need to worry about the list. If you want to ask us anything about dnd 5th edition then feel free to use the below comment section.

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