Absorb Arcana 5E Homebrew Spell

LEVEL: 1st
CASTING TIME: 1 Reaction *
Range/Area: Self
Components: S
Duration:  1 Round
School: Abjuration
Attack/Save: None
Damage/Effect: Force (…)

Whenever you take a damage from a particular spell which shall deal either any of these such as force, necrotic, poison, psychic, or radiant damage, so that you can easily use a reaction for the cast of this spell which usually summoning an arcane ward almost around you those are dampening its effect on you.

The ward shall be captured some of an incoming power, lessening its effect on you and even it is containing it for all of your next melee attack.

You have some of the resistance for a triggering damage type until unless the start of your next turn.  Even though, they also, for the first time that you hit with a melee attack on your next turn, even though the target shall take an extra 1d6 damage of a triggering type, and the spell ends.

At Higher Levels:

Whenever you cast this spell by using the spell slot of 2nd level or higher, even the extra damage shall be increased by 1d6 for each slot level above 1st.

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