CASTING TIME: 1 Action
Range/Area: 60 ft (60 ft )
Components: V, S, M *
Attack/Save: DEX Save
Damage/Effect: Combat (…)
Here a large and also a thin needle of corrupted blood forms in the air which is near the caster to be fired at a specific target. However at a cost of 1 hit point, blood has been drained from a source (for an instance dead or live body) or else wound and even it forms a thin needle. You can make a specific ranged spell attack. On a hit, the target shall take 5d6 piercing damage.
At Higher Levels: Whenever you cast this spell by using the spell slot of 5th level or higher, the damage would be increased by 1d6 for each slot level above 4th.
Augment Levels: As per this you can easily provide an additional blood for enhancing a range and also the damage of a needle at four different augment levels. Each and every individual Augment level shall be required a various body as a source for blood. (You cannot even use the same body for more than one level) or else you are able to provide your own blood to reach any Lvl up to Lvl 4.
In this way simply Adding 1d6 at each level if the caster’s blood has been used and also 1d4 for external bodies. However all these external bodies shall take 1d4 of necrotic damage and/or you make Constitution saving throw against your spell save DC. Anyhow, by taking the damage rolled on an additional dice as necrotic damage on failed save or else half as much on a successful save.
- Lvl 1. Blood Bolt (90ft range)
- Lvl 2. Blood Arrow (120ft range)
- Lvl 3. Blood Javelin (150ft range)
- Lvl 4. Blood Lance (200ft range)