A Commoner 5E Background

As per this dnd 5e homebrew background you have been grew up not as the poor, not rich, but safe, with the two parents and may be some siblings. Of course you have been grew up and even have never ever been left your hometown.

You shall get by your your job title in your town, it may be by selling things in a shop or else on the streets, or even working like an assistant, or somehow else.

Until unless a day, you were asked yourself, “What am I doing with my life?” and you have been decided that it’s time for a little adventure.

Skill Proficiencies: You are proficient in Persuasion. Also, see your occupation for more proficiencies.

Tool Proficiencies: Land vehicles. Also, see your occupation for more proficiencies.

Languages: Choose one non-exotic language.

Equipment: Backpack, common clothes, hammer, ink pen, ink, paper (10 sheets), ladder (10-foot), jug, mirror, lock, shovel, soap.

Occupation: You can select or even randomly determine your occupation. In the parentheses is an additional proficiency that you have gain upon selecting this occupation.

1Merchant (Insight)
2Pickpocket (Sleight of Hand, pouch containing 15 gp)
3Alchemist (alchemist's supplies, Arcana)
4Barter (advantage on Persuasion with trade)
5Armorer (smith's tools, medium armor)
6Locksmith (thieves' tools, lock)
7Brewer (brewer's supplies, Arcana)
8Bartender (sleight of hand, your jug is filled with ale)
9Carpenter (carpenter's tools)
10Cartographer (cartographer's tools, Survival)
11Calligrapher (calligrapher's supplies, two ink pens)
12Scribe (two ink pens, calligrapher's supplies)
13Cobbler (cobbler's tools)
14Shoemaker (leather, 1 sq. ft., Sleight of Hand)
15Cook (cook's utensils, advantage on Wis/Int checks made about food)
16Baker (cook's utensils, advantage on Perception checks made about smell)
17Farmer (Athletics, 20 days of rations)
18Glassblower (glassblower's tools, Sleight of Hand)
19Jeweler (jeweler's tools, advantage on Persuasion checks when selling jewels)
20Leatherworker (leatherworker's tools, leather (1 sq. ft.))
24Spellcaster (must choose a spellcasting class, Arcana)
32Grave-digger (halfling "Brave" feature, two shovels)

Feature: Commoner’s Curse

Since you’re almost out of the practice of lots of tough adventuring, each of your ability scores shall be decrease by 1. Whenever you level up for the first time, then your ability scores go back to a normal and even then might be increase/decrease based on what happens when you level up.

However on the bright side, you shall have the permanent advantage on any of the Charisma checks which has made while speaking to a commoner/townsperson.

Suggested Characteristics

I am confused about what to put here.

Personality Trait
d8Personality Trait
1I'm fascinated by money and trade -- I love buying, selling, and making money whenever I get a chance.
2Nothing can shake my optimistic attitude.
3I have a joke for every occasion, especially occasions where humor is inappropriate.
4I would rather make a new friend than a new enemy.
5Adventure absolutely thrills me, and I always want to keep exploring.
6The best way to get me to do something is to tell me I can't do it.
7I have a bipolar personality and experience big mood swings.
8I misuse long words in an attempt to sound smarter.
1Independence. I am a free spirit now -- no one tells me what to do. (Chaotic)
2Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
3Honor. I never lie, cheat, or steal to get what I want. (Lawful)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5Tradition. The stories, legends, and songs of the past must never be forgotten, for the teach us who we are. (Any)
6Creativity. The world is in need of new ideas and bold action. (Chaotic)
1I chose adventure over my family, and I regret it.
2Not a day goes by that I don't think about my friends and family back home.
3I owe my life to my fellow townspeople, and must repay them somehow.
4I lost my soul mate long ago. Never again will I love anyone else.
5I will never forget the event that made me decide to adventure.
6My (mother/father/sibling) ran away from home a long time ago. Everyone has accepted that they are dead, but I refuse to give up the search.
1Money easily distracts me.
2I am often ignorant of the risks.
3I am skeptical of absolutely everything and everyone I'm not familiar with to the point that it is ridiculously irritating and even dangerous.
4I'm oblivious to the fact that there's a world beyond my town, and believe I know better than everyone else.
5I can't help but flirt.
6I create elaborate and sometimes unrealistic plans, and when things don't go my way, I get angry.

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