Hello fighters! Welcome to my spellbook and thank you so much for checking out the 8th episode of our fighting style series. Today we’re gonna be taking a look at one of the most talked about fighting styles in recent days. We’re going to be taking a look at interception this fighting style was found in the tasha’s cauldron of everything book. In any case, let’s dive right into its description.
Whenever a creature that you can see hits the target, other than you, however within 5 feet of you with an attack, you could use your reaction in order to reduce the damage that the target takes by 1d10 + your proficiency bonus (almost to a minimum of 0 damage). Of course you should be wielding a shield or a simple or martial weapon really just any weapon or a shield and then you get to use this reaction.
Really cool stuff right! essentially this goes a long way towards helping you be that damage sponge and keep your allies safe. Which is really nice especially if they’re up alongside you on the front line. Now let’s get to my personal thoughts with regards to interception.
So at a glance this reads very much like protection which we’ve covered in a previous article. However i do think this is relatively superior, for a couple different reasons namely damage reduction in 5e especially at early levels is messed up.
Secondly this is different than temporary hit points, so there’s no reason why you can’t stack this alongside them which once again adds one more layer so if you grab this and something like the inspiring leader feat or a handful of spells that provide temporary hit points to parties, this will get pretty ridiculous, pretty quick as the reduction would take place before the temporary hit points were used.
So it is quite cool and the requirement of really just wielding the shield or a weapon that’s really easy to achieve especially if you are a fighter. So it’s relatively nice. Honestly really really good stuff and i understand that fighters have quite a few uses for their reaction especially if they grab the dnd sentinel feat or something along those lines.
That being said, push comes to shove if your allies life is on the line or you feel as though it might be. This is likely a better option. As i learned from the protection article..it’s interesting because there’s a little bit of discrepancies in the comments section but it seems like this as well as protection does apply to ranged and spell attacks as well.
As a result of that, i think this is really good. In addition it does scale at least as so far as to say you get to add your proficiency bonus. Which is really nice and that’s something that not a lot of the other fighting styles have. So overall it’s really nice, i like it.
That being said, let me know what you think of interception down beneath in the comments section. Be sure to mention any thoughts, questions, comments, concerns or ideas or builds you have. I hope you all have a great day and as always happy adventuring.