DnD 5E Great Weapon Fighting Style

Hello fighters! Welcome to my spellbook and thank you so much for taking a look at the 4th episode of our fighting style series. Today we’re going to be going over one of the fighting styles it just brings out the math nerd in all of us. We’re going over dnd 5e great weapon fighting style.

Upon initial glance this looks quite good however upon diving into the math a lot of people have been thoroughly disappointed by this and even more so based off of an errata that was released from jeremy crawford himself. In any case let’s now move on to its description. This description reads as followed.


Whenever you roll a one or two on a damage die for one attack that you make with a melee weapon which you are wielding with the two hands, and of course you can reroll the die and also should use the new roll too, even though if a new roll is a 1 or a 2. The weapon should have the two-handed or versatile property for you in order to gain this particular benefit.

Now this is quite close to the savage attacker feat and suffers from the same pitfalls. Although there have been some interesting combinations of the tude to better improve your odds and some individuals swear by it but the math is a little up in the air.

In any case it unless your reroll damage dies when you roll poorly however you have the exact same odds of re-rolling those dies just as poorly. When you work out the math, it turns out to be relatively small in terms of what you would think.

There’s a couple different proofs for it but essentially re-rolling a d4 will net you a difference of about 0.5, re-rolling a d6 will net you a difference of about 0.6 repeating, re-rolling a d8 will net you a difference of 0.75, d10 will be 0.80 and at d12 will be 0.83.

So at the most with your starting weapons you’re gonna be re-rolling 2d6 which will net you a difference of about 1.2 repeating i suppose. In any case your net difference is always going to be about one or two which is relatively small in the long run. Now let’s move on to my personal thoughts.


There are a ton of cool stories relating to great weapon fighting however for the most part the math doesn’t really seem to support taking this over the long term. However if you really do trust your dice enough to correct their mistakes then this might be worth looking into or at the very least experimenting with.

If you’ve gotten this through the fighting initiative feat, you can always change it out on your next ability score improvement. That being said, however once again there is that slight argument for adding this with savage attacker and reaping the benefits of both.

And that would better improve your odds however the math is still going to be against you and there are certainly better feats to take or just go within ability score improvement. There was also an errata made in regards to great weapon fighting, quite some time ago and the question that was asked was does it apply to smite damage? sadly it does not! Which i mean kind of makes sense it only applies to the weapon damage die.

So with that in mind it is a little underwhelming. That being said, if you want to homebrew it so it does apply to smite damage. Then i would certainly recommend taking this, it would likely net you significantly better results than something like dueling which just nets you a +2.


That being said, however let me know what you think down beneath in the comments section in relation to great weapon fighting. Be sure to mention any thoughts, questions, comments or concerns you have regarding it. Of course i hope you all have a great day and as always happy adventuring.

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