Hello adventurers! welcome to my website and thank you so much for checking into the 66th episode of our feats series. Today we are taking a look at the final feat in the recent unearthed arcana(UA) release and subsequently one of my favorites, i like this one it’s really simple to understand. That being said if you’re unfamiliar with UA, this is play testable material, it is no way shape or form canon to any degree of dungeons and dragons. It’s just something wizards of the coast is experimenting around with. So if by the end of this article this is something that you’d want to pick please consult your DM about it. Honestly i wouldn’t allow this unless you were an experienced player and even then i’d probably only allow from the confines of a one shot. But that’s just me ultimately it’s your own DM’s call. Now let’s take a quick look at the full description here so you can better understand what’s going on.
Much like the other feats there is a prerequisite and that is you have to have the psionic talent feature as a class of you have to have taken the wild talent feat. The description reads as followed.
Prerequisite: Psionic Talent feature or Wild Talent feat
Your mind’s defenses are formidable. After you or an another creature that you can see within almost 30 feet of you fails a saving throw, you can even use all of your reaction to roll your Psionic Talent die and also add a number rolled to the saving throw and it’s potentially causing it to succeed.
This is very cool stuff! i like how simple this is. If you see in any of the other articles they usually like two to three points and they’re quite lengthy in terms of their discussion. Now let’s take a look at the walkthrough and simplify this as best as we can.
It really is quite simple this kind of reminds me of the second-chance feat from the xanathar’s guide to everything guide it’s a halfling exclusive where it’s a very close to this only. Instead of re rolling the one, it let’s you add a number or add your die to the actual save itself.
What’s cool about this is you can do so after you know it fails. A lot of times these kind of fade intervention mechanics or before you know the outcome of the role. I like that i think it’s cool in this context at least. It does make it a little bit better than a lot of its counterparts.
That being said let’s get to my personal thoughts on it.
I kind of addressed it earlier but i really liked it. Once again i probably won’t allow any of these in my main campaigns. Maybe in a one-shot here there. I could see it being useful to play around with. Out of the three or four technically we’ve covered this is by far the one that i consider to be the least offensive i guess. But it’s i don’t know i feel like a lot of min/maxers are gonna go crazy with this for some reason. I’m just imagining a cleric taking this and also taking bless and guidance and really just stacking up the buffs. I mean get blessing guidance are both concentration so that might be a little bit tricky but multiple casters could definitely do that. Yeah! i do know what DMs will be hesitant to allow it, but then again you know its up to them.
Let me know what you think down beneath, if you think it’s way out of whack how would you balance it? is it worth taking the potentially two feats to get. I think probably not, i think if you grabbed lucky that probably is just as good. If not a little better in some cases but i don’t know that’s just my thoughts and that being said.
Whatever you can come up with please put it down beneath in the comment section. I really do appreciate it. That being said i hope you’ll have a great day and as always a happy adventuring everyone.