Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 57th episode of our 5e feat list. Today we’re going to be taking a look at the most manly feat out there. Today we’re gonna be taking a look at dnd 5e tough feat.
This feat has found in the players handbook and it is absolutely perfect for those characters who just love to take damage. In any case let’s take a look at the description. So we can kind of get what we’re talking about. After you’re done with this article please do also check out resilient 5e.
Before we delve into it though it might be worth noting that there is no prerequisite for this tough feat 5e. Meaning anyone of any class, ability level, or race can pick it with no problem. That being said let’s take a look at the description here. If you’re searching for mobile 5e then proceed with this link.
In this Tough DnD 5E Feat your hit point can maximum increases by an amount which is equal to twice your level whenever you gain this dnd feat. But when you gain a level thereafter, and your hit point maximum would increase by an additional 2 hit points. Really cool stuff! let’s just do the quick walkthrough a little bit. In any case if you’ve missed our observant 5e article then here it is.
So, there’s not really a whole lot to unpack here. Essentially your new HP max is equal to your current HP max plus your level times two (New Hp max = current HP max + your level x 2) and this does scale with your level.
So i really do like it for that reason. Then naturally upon a short, long rest you can expel spent hit die to boost it up or just boost it up to max. Really cool stuff there. Let’s get into my personal thoughts on it. Please also do check out durable 5e.
So, i really feel like now i might get a lot of flack for this. There might be something i don’t understand but for the most part i don’t think this one is very good. Reason being any class that i could think would really benefit from it would benefit from other feats far more either by increasing their damage potential or giving them a better way to completely reduce or the very least or completely remove or at the very least reduce all damage.
So i don’t think this is very good unless maybe you’re playing an early level rogue that just scouts ahead and takes a lot of damage there. It’s really rough though because eventually rogues get with their expertise can essentially locate disarm and avoid traps like no one’s business.
Especially with a couple of the class features they get as well. That just straight up let them avoid all damage. So i mean, i just don’t see a whole lot of people who benefit from this i really don’t.
Especially in a 5e or temporary hit points are super easy to give and get like even the inspiring leader feat would get you comparable hit die increases spread across your whole party. So i can’t just honestly can’t think of a single reason why to want to pick this.
Before we would like to conclude it we want you to check out actor feat 5e.That being said! i might be wrong once again. If i am please let me know down in the comments below. I really do appreciate it.
If you have any thoughts, cool stories or combinations ideas about this d&d 5e tough feat be sure to voice those down below as well. Thank you so much guys and as always happy adventuring.