Telekinetic (UA) DnD 5E Feat

Hello adventurers of all shapes and sizes! Welcome to the 62nd episode of our feats 5e series. Today we’re going to be taking a look at dnd 5e telekinetic feat. This particular feat is found in the Unearthed Arcana series. So it’s primarily meant to be play tested. This is another one of wizard’s of the coast attempt at bringing in psionics to the main game.

Which i think is really great and it’s a great idea and it’s about time they’re pushing that direction. But personally i got a little bit of a bone to pick with this one and i’ll get into that in a little bit here. Before we do that let’s actually take a look at the description here and figure out exactly what’s going on.

Description

So first and foremost there are no prerequisite for this feat. Which i think is fine. I would like to see something like an intelligent score of 13 or higher. Something like that would make a lot of sense with this. But i’ll get into a kind of why feel that way a little bit later as well. So it reads as followed.

With this dnd 5e feat you can learn to move the things with your mind, granting you the following effects:

  1. It can enhance your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20 which is fair .
  2. You can also learn the Mage Hand cantrip. You can also cast it even without verbal or somatic components, so that you can make the spectral hand invisible, i think that’s a little too good but you know whatever. Suppose, if you’ve already know this spell and its range shall be increased by 30 feet whenever you cast it. However its spellcasting ability is an ability increased by this feat.
  3. So, as a bonus action, you can easily try to telekinetically shove one creature that you’re able to see within 5 feet of the spectral hand created by your mage hand spell. Whenever you do so, the target should be succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or else be moved 5 feet toward or even away from you. A creature is able to willingly fail this save.

Man it is pretty dang good and that is a bonus access not a full action. So let’s do a quick walkthrough. Also see tavern brawler 5e.

Walkthrough

So, basically plus one and two intelligence, nothing particularly fancy about that. There are a couple feats that do that as well. Not a whole lot but still. The verbal and somatic components scratch those out of the conversation when it comes to mage hand. It’s also completely invisible instead of just a translucent ghostly hand. Which i think makes it way too good as a cantrip but neither here nor there.

Bonus action to shove your opponent 5 feet away from you. I think that’s amazing the DC is eight plus proficiency modifier plus your intelligence modifier. So it can get quite high depending on your class. You may also like to read about 5e telekinesis spell here.

Thoughts

In terms of my personal thoughts if you can’t tell i think this is a little bit too good. I think a good way of balancing this would be to only be able to cast the mage hand maybe once per short rest or may be use the shove once per short rest.

I just think it’s a little bit too good in general or something along those lines. I would probably boost the prerequisites just to make it so every class can grab this because it’s kind of a no-brainer.

In terms of who benefits from it most? i’d probably say the rogue or maybe even the monk depending on how situations played out. Or maybe the ranger i don’t know! there is a lot of classes i could benefit from this anytime you don’t want to be super close and personal this is a great way to get out of it. Do you also like to read about fey touched feat 5e then proceed.

Wrap up

I think it’s little bit too good. But tell me what you think down beneath in the comment section how would you use it, how would you tweak it, would you allow it, do you like psionics, you not like them….? Let me know down beneath in the comment section i’m always curious to listen you guys. Thank you so much guys i hope you’ve a great day and as always happy adventuring. We’ve updated our latest dnd 5e telepathic feat in our blog post.

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