Hello adventurers of all shapes and sizes! welcome to my spellbook and thank you so much for checking into the 53rd episode of our feats series. Does your character have the desire to be all that just ping people from across the battlefield with a barrage of our canna hellfire? if that sounds like your character or if you just really don’t like being in combat and if you really don’t like missing, then you know one of this dnd 5e feats might be for you. Today we’re gonna be taking a look at spell sniper feat dnd 5e. This classic among classics, this is one of the most popular feats in the game for the record and you’ll see while in a later on here. It is found in the players handbook so we should all have access to it. Which is just phenomenal. With that hyped up intro out of the way let’s take a look in the description and break this down just a little bit.
So, first and foremost there is a prerequisite for this feat and that is that you have to be able to at least cast one spell. Which makes sense logically spell sniper 5e kind of implies that you need to be able to cast spells. In this case you only need one. Preferably more but one is the bare minimum. This feat reads as followed.
Prerequisite: The ability to cast at least one spell
Being a Spell Sniper DnD 5E Feat you have been learned the techniques for enhancing your attacks by certain kinds of spells, and you can also gaining the following benefits;
- Whenever you cast a spell in dnd which requires you to make an attack roll, of course then the spell’s range is doubled.
- Actually, your ranged spell attacks can ignore half cover and three-quarters cover.
- You do learn one cantrip which requires an attack roll. You can chose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Normally, your spellcasting ability for this cantrip would be depended on the spell list that you chose from; such as Charisma for bard, sorcerer, and warlock; the wisdom for cleric or for the druid; or else the Intelligence for wizard.
Super cool stuff! Let’s break it down a little bit further.
First and foremost, you’re so long as there’s an attack role involved, the range is doubled. That is crazy. It might be worth noting that this doesn’t apply to AoE, it doesn’t apply to debuff but it just strictly applies to ranged attacks. So pretty cool stuff there. The ignoring half and three quarters cover super beneficial as well. It really helps you gain access to a lot of cool kind of trick shots means people can’t hide from you is easily stuff like that.
Then you gain a cantrip out of the deal too. Be aware there’s a little bit of a restriction on it and that is the cantrip has to be able to make an attack roll. So elders blast is a pretty solid one. Thorn whip would be another one. Under the right circumstances i could see someone going with a booming blade or green flame blade you can pick them as a cantrip although they would not work with that spell attack range. In any case super cool stuff there. Let’s take a look at my personal thoughts on it.
I really like this one, i really do i can see why it’s so popular among the casting, the ability to ignore half and three quarters cover is probably the coolest part. There’s ways to get to ridiculous range on a lot of spells as well. But i find in my experience at least most encounters don’t usually happen over that long of a range to begin with. So it’s a little bit of and i guess it’d be nice to have but i personally haven’t found myself relying on it very much.
If you have like more of a naval campaign where you’re on ships and there’s enemy pirates and stuff like that. Then i could see it being a little bit more useful. In terms of who gains the most from this? i think the obvious winner is the warlock. I really do i think it is. All this feat rather seems built for the elders blast spell in more ways than not. So i really like that.
Close second would be the wizard just due to their variety after that probably the cleric for the same reason due to the variety, then druid, then bard after that. The tricky thing about the bard is a lot of their damaging related spells. They actually require a check they don’t make an attack roll so it’s not really applicable under this. So the bard probably gains from the least. At least in my opinion so to list it out a Warlock, Wizard, Sorcerer, Cleric, the Druid and the Bard would probably be the order i’d put it in.
Outside of that i could see the eldritch knight may be getting some interesting usage out of this just primarily because of that ignoring cover benefit.
In any case if you have any crazy ideas for spell sniper or any cool builds or combos you’ve heard of in the past or any cool stories about it or any thoughts even. Please put it down in the comments beneath. I love reading them and i know everyone else checking this article does as well. Thank you so much once again and as always happy adventuring. If you’re curious about skulker feat 5e then let’s visit the page.