Hello adventurers! welcome to my spellbook and thank you so much for clicked on to the 79th episode of our feat series. Today we’re going to be taking a look at the dnd 5e slasher feat. Once again found in the tasha’s cauldron of everything and this one i actually stumbled well. I didn’t really find it anywhere but i thought of a very interesting meta that might actually emerge as a result of this feat. At least i hope so that being said i feel like some DM’s are likely gonna have a problem with it but personally i think it’s great but we’ll talk about that later. In any case let’s dive right into its description.
First and foremost you get plus one to either strength or dexterity.
You’ve been learned where to be cut to have the greatest results, that are granting you the below mentioned benefits:
- It increase your Strength or the Dexterity by 1, to the maximum of 20.
- However once per a turn whenever you hit a creature with an attack which deals with the slashing damage, you could even reduce the speed of a specific target by 10 feet until unless the start of your next turn.
- Whenever you score the critical hit which deals the slashing damage to a particular creature, you’re grievously wound it. Until the start of your next turn, the target actually has disadvantage on all attack rolls.
Is this not like one of the coolest feats we’ve covered so far. If you’re kind of unfamiliar with tasha’s there’s three main damage type oriented feats that were added in. The first is crusher and then after that was piercer and now we’re dealing with the slasher. I think slasher is the best one as far as i can tell. Now i know a couple of you are like but you can use crusher with the monk and to that i say i understand that. But just give me a couple minutes here and i will explain a little bit more why even with that being the case slasher is still the bomb. Now let’s dive into the walkthrough section so we kind of understand what we’re talking about…a little bit better.
So really simple plus one to strength or dex.
Once per turn:
When dealing slashing damage, reduce the speed of the target by 10 feet until the start of your next turn.
When you crit:
Until the start of your next turn, the target has disadvantage on all attack rolls.
So this actually serves a couple different purposes between a one and two. So for the ones per turn effect reduction of 10 feet does two things for you. Firstly it makes it harder for them to get away if you strike them and they’re running away from you. Secondly it makes it easier for you to get away if they’re the one chasing you. Which is really nice overall, it also potentially buys your party more time to arrive at your current location or kind of just stalls everyone. It’s really interesting and then the feature when you score a critical hit. Really nice simply because once again it not only protects you but protects your party members. So both of them kind of serve multiple purposes which is really nice and that’s what you want to see out of a feat. Especially if you’re foregoing an ability score improvement. However you also do get that plus one to strength or dex. So if you’re a martial based character or a combat oriented character you’re likely going to see benefit from either of those anyways. So this is just really strong. Now let’s move on to my personal thoughts here.
So hear me out guys! tabaxi, monk. I think this could very well and very easily build a meta around this feat using a tabaxi, monk as a platform. So the tabaxi in case you don’t know they do have a feature called cat’s claws and it does a couple things it gives you a climbing speed of 20 feet which is so sweet. But aside from that what we’re going to be talking about is the fact that their claws are now considered to be natural weapons. They deal 1d4 plus your strength modifier neat and that’s fine and everything but what’s really cool is they’re dealing slashing damage and the monks class ability if you want to look at it like that is that you deal more damage with unarmed strikes the higher level you are there’s kind of a way to cheese it using one of the feats we’ve covered in the past but overall you deal slashing damage as a point i’m making and because of that this feats applicable. It doesn’t really say anywhere that you need to be dealing slashing damage with a weapon. Only that you need to make an attack that deals slashing damage which due to cat’s claws your unarmed strikes would and seeing as how the monk is based around unarmed strikes. At least for the most part there are like there are subclasses that are based around more magical influences or even weapons in the case kensey monk.
That being said however let me know what you think of slasher down beneath in the comments section be sure to mention any thoughts, questions, comments or concerns you have regarding it or any build ideas also let me know what you think of mine. I don’t know how would play just a concept but it seems like it’d be really fun. In addition that thanks for checking in guys really appreciate it. Hope you have a great day and as always happy adventuring.