Hello adventurers of all shapes and sizes! welcome to my spellbook and thank you so much for tuning into the 52nd episode of our feats dnd 5e series. Today we’re going to be taking a look at the stealth archer feat also known as skulker feat 5e. If you’ve ever played skyrim you will 1000% get the reference and you will appreciate the aspect behind this particular choice.
That being said it has found in the player’s handbook and it attracts a very certain kind of play style to it as i’m sure you’ll notice here in a bit. That being said let’s take a look at its description and kind of look at what we’re dealing with here. Also we suggest you to check out the mobile dnd feat 5e.
First and foremost it might be worth noting that there is a prerequisite for this skulker dnd 5e feat and that is that you have to have a dexterity of 13 or higher before you pick it and it kind of makes sense. That being said let’s take a look at the full description here, so you can kind of get a better idea as to why and how this functions. You can also see our alert feat 5e.
Prerequisite: Dexterity 13 or higher
You’re an expert in slinking via the shadows. By this Skulker DnD 5E Feat you can gain below mentioned benefits:
- You can easily try to hide whenever you’re lightly obscured from the creature such as from which you’re hiding.
- Whenever you’re hidden from the creature and also miss it by a ranged weapon attack and also making an attack does not reveal about what position you are.
- The dim light does not impose the disadvantage on your wisdom (Perception) checks relying on a sight.
Super cool stuff you can kind of see what i mean when this would attract a certain play style. That being said let’s take a look at the walkthrough and break it down just a little bit further. Hey haven’t you seen our sharpshooter feat 5e yet!
First and foremost the hiding will your lightly obscured super-great means you can essentially roll a hide when you have very little cover, very little visibility loss between you and the target. Super helpful for getting out of a pinch as well and then not being able to get your position notice through missing a suite for beneficial. Hey did you read our piercer feat 5e!
If i had a nickel every time i was in the campaign and i hit and then i took a shot and i missed only to have a compromise my position and put me in a really rough spot.
Well then i’d have quite a few nickels. That being said really good there and dim light doesn’t impose disadvantage on your perception checks. Which is super great even outside of combat. With that all out of the way let’s take a look at my personal thoughts.
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I absolutely love this one from a role play aspect, from a thematic aspect and from a mechanical aspect. I find it to be one of the stronger feats in the game. My only criticism of it really is that it doesn’t stack with levels the same way a lot of the other ones do. You may also like to read stealthy feat 5e.
I mean the ability to hide in the faintest of cover is super great now what else get something very similar as a racial ability but for the most part this is a good way for everyone and get access to it.
The ability to miss an attack do not have a screw up your whole plan is also super great. And the dim light part phenomenal too because it really does open up the versatility of your character quite a bit and there’s not a whole lot of popular races that have dark visions. This is a good way to kind of get around that. Here is our most trending article slasher feat 5e.
In terms of who benefits most from this? you know i gotta say the rogue when they don’t have dark vision already. I think that’s pretty fair they can hide as a bonus action which is really nice and then they can really take advantage of their sneak attack a little bit further.
Outside of that, i’m not actually too sure the rogues the obvious choice. My biggest criticism of this particular feat is that it doesn’t incorporate spell attacks or ranged spell attack so that’s a little bit of misnomer there. Rangers for sure there’s a certain multi class build with or ranger and bard so that’s pretty cool.
But rogues and rangers primarily would benefit from this. Mckensie monk might as well if you go with the bow and arrow as your kenzi weapons. So you could do that.
Outside of those three i can’t really think of anything else of a benefit to too much from this. It kind of depends a little thematic aspect of your character though. In the arcane archer could as well that’s another one. So four total.
In any case if you have any ideas for which class could work but or working with this, any combo ideas, any comments, any cool stories or any thoughts involving skulker i would really like to hear them down in the comments below. I love reading them and i know everyone else does as well. Thank you so much again you guys and as always happy adventuring.