Sentinel DnD 5E Feat (Description)

Hello adventurers of all shapes and sizes! welcome to my blog and thank you so much for clicked on 48th episode of our dnd 5e feats series. Today we’re going to be taking a look at one of the most popular feats in the game. Today we’re looking at dnd 5e sentinel feat.

Now this is mostly used in combination with dnd 5e polearm master and some DMs allowed some don’t, i’ll get into why there’s a little bit of controversy over it a little bit later on here. That being said, this is just great for almost anyone to look at.

Any melee character to like that allow me to rephrase and it is found in the players handbook. Let’s take a look at the description here and kind of break that what makes us so good available later on.


First and foremost worth noting there is no prerequisite for this feat. What that means is anyone have any race of any skill, or ability level of any prior background can take this feat with no problem. The description reads as followed.

As a Sentinel DnD 5E Feat you’ve become mastered in some techniques to take an advantage of every drop in any of the enemy’s guard and of course you can gain the below mentioned benefits:

  • Whenever you make to hit the creature by an opportunity attack and also the creature’s speed can become 0 for rest of the turn.
  • Any types of creatures would be provoke the attack from you even though if they would take some Disengage action before it leaving your reach.
  • Whenever a creature which is within 5 feet of you to make an attack which is against to a target other than you (and also that target doesn’t have this feat), you can easily use your reaction for making the melee weapon attack which is against the attacking creature.

Really really cool stuff and super awesome. Let’s take a look at the walkthrough and kind of break this down a little bit more. Apart from this if you would also like to check out sentinel shield 5e in case.


After you would hit an enemy and whack them in a head or else whatever have you then immediately their speed would be reduced to the “Zero”. Here the tax of opportunity can also be made eventhough whenever the creature could take the disengage action, of course there is a tax of opportunity can also made when the creature would be within 5 feet of you can attack another target.

Really really cool stuff. Honestly i just really liked all of this. The reason why there’s a little bit of controversy over whether or not this can be stacked of polearm master is for this third bullet there.

The one that says you can attack creatures when they make it an attack against another target within 5 feet. That’s a hard limit that five feet.

That being said the second bullet when they just leave your reach that would stack with polearm master. So a lot of characters like to argue that both of them qualify for polearm master in my games only allow the one and some DM is just straight up saying no it applies to the weapon and not to your personal reach i don’t really agree with that one. But i’ve heard the argument made both ways. That being said let’s take a look at my personal thoughts on this.


I think this is absolutely amazing! especially if you’re a character that doesn’t use their reactions a whole lot. In terms of who would benefit most i’d probably say paladin’s probably they just because the only things they could really use reactions for would be a couple spells and they like to reserve those spell slots for their smite, so wouldn’t really make a whole lot of sense from.

That being said this would be great use of it. They could also technically part of this up with their smites as well making extra damage. Which is never a bad thing when you’re a heavy hitter in the group. This would also make a lot of sense for groups where there is only one or two mate or only when there’s a small amount of melee characters how abut that.

Just because this lets you kind of keep aggro on yourself and at the same time prevent enemies from reaching other targets if they try or punishing them if they do even. Which is awesome honestly this whole feat is pretty good. That being said it might be worth noting that there is some comments about it in this advice here.

Firstly in order to gain benefit from the third part it happens after the attack is made so whoever the creatures targeting still takes damage it’s unfortunate.

But it’s the way it works or unless they miss guess. But still and the second question that is addressed on sage advice is how does this work with the mobile feat 5e and the fancy footwork for the circle adventures but guides swashbuckler i believe. In any case the ruling on sage advice is that those two ways around it will not trigger that second bullet point there unless they take the disengage action.

Which is really interesting. If you really think about it and before i let you guys go today i just want to quickly address why that speed reduction is so overwhelmingly powerful in 5e especially with the way it’s worded. It essentially allows you to drop targets, straight out of the air and send them plummeting towards the earth like some kind of crazy comet.

I’ve heard tales whispered amongst DMs of parties who have essentially outright defeated dragons by hitting them once as a reaction. Honestly i find this feat to be super awesome you can also use it to deal with pesky spiders or anything of that nature as well. At the very least i’d certainly allow that in one of my games.


In any case guys! if you have any crazy combos, cool ideas, comments or questions regarding sentinel please take it down in the comments below. I love reading them and i know everyone else checking this article does as well. That being said thank you so much guys have a great day and as always happy adventuring.

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