Hello adventurers! welcome to my spellbook and thank you so much for tuning into the 75th episode of our feats series. We’re going to be talking about dnd 5e piercer feat today and this was added in the with the tasha’s cauldron of everything book and it follows a similar theme with a couple of these feats that it kind of affects certain damage types in certain ways. In any case let’s dive right into piercer dnd 5e by first going over its description.
So out of the gate here you get a plus one to strength or dexterity your choice.
You have been achieved a penetrating precision in the combat, and granting you by following advantages:
- It can increase your strength or dexterity by 1, upto a maximum of 20.
- However once per turn, whenever you hit the creature with an attack which shall deal with the piercing damage, you can simply re-roll one of the attack’s damage dice, and of course you should use the new roll.
- Whenever you score the critical hit which may deal the piercing damage to a creature, you can even roll an additional damage die whenever it is determining the extra piercing damage the target takes.
Very interesting stuff kinda reminds me a little bit of the reckless attack feature as well as savage attacker. That being said however is it good, is it bad, i think relative to a lot of the other damage augmenting feats.
I think it ranks towards the bottom to be completely honest although extra damage is nice and the potential to roll a higher number is nice as well and it is more consistent it’s once per turn so that’s nice as well.
So i suppose, i don’t know i’d have to actually see it play tested. Certainly the more attacks you make the more opportunities you’re gonna have to get a lower number and then re-roll that.
So maybe it’s best suited for classes that deal with multi-attacks so fighters, paladins that the more martial classes. In any case let’s move on to its walkthrough.
So, this is a relatively simple feat plus one to strength or dexterity. Once per turn you can re-roll a damage dice when dealing piercing damage and when you crit you roll one additional damage die when determining the extra piercing damage.
Really simple not too much to keep track of just make sure you’re only rolling once per turn and not once per attack and then you’ll be a-okay. Now let’s quickly move on to my personal thoughts here.
When compared with crusher and slasher i feel like piercer kind of just falls a little short. I’ll explain why so crusher you gain control…right! you can push them five feat which doesn’t sound like a lot but based on what’s in the environment or what spells or effects are currently active.
That can be quite a decent shift and slasher we haven’t gone over it yet but so spoiler warning i guess but a slasher reduces a speed and it imposes disadvantage.
It’s one of those things where in comparison to those two i do feel like this is slightly lackluster. In addition to that safe to assume using the math that savage attacker has the damage increase isn’t all that great overall you know. Once again if you’re making multiple attacks and you really whiff hard on one of them there’s the potential to do a lot better.
However it’s really only one role right… in any case i don’t know may be i’m overlooking a pretty significant build here. Let me know down beneath in the comments section. Be sure to mention any thoughts, questions, comments or concerns you have as well as any build ideas or cool stories. As always i hope you have a wonderful day and of course happy adventuring.