Mobile DnD 5E Feat

Hello adventurers of all shapes and sizes. Welcome to my website and thank you so much for clicked on our 36th article of our 5e feats series. Today we’re going to be taking a look at mobile dnd 5e feat they quick-footed effete. This particular jam is found in the players handbook, so we should all have access to it. That being said let’s take a look at the description.


Before i move too far long, it might be worth noting that there is no prerequisite for this feat. Meaning anyone race, class, or ability level can grab it with new problems. That being said. The feat description reads as followed.

As per this mobile dnd 5e feat you’re exceptionally speedy and also agile.  You can get the following benefits:

  • As a Mobile your speed can be increased by 10 feet.
  • Whenever you do use the dash action, and the difficult terrain does not even cost you an extra movement on that particular turn.
  • Also, when you make a melee attack mostly against to the creature, also you do not provoke the opportunity attacks from that specific creature for the rest of a turn, no matter whether you hit or not.

That is amazing. With all of that kind of laid out like so let’s take a look at the walkthrough and kind of break this down a little bit. If you’ve missed our sentinel feat 5e you can check it now in case.


Firstly +10 feet to movement. pretty great! You know honestly fantastic. If you take the dash action, you don’t gotta worry about difficult terrain also really good stuff honestly. Kind of campaign oriented sure my current dungeon master loves throwing difficult terrain at us.

Those would be super beneficial for my current campaign. And after a melee attack you can’t take opportunity attacks from that creature.

Whether or not you hit, i think that’s amazing honestly. It’s also very cool from a roleplay perspective as well. Can you imagine the speed and agility that you need to strike a character and as he goes to strike back you kind of flourish out of the way. I think it sounds amazing honestly tons of great character kind of scenes that could be built using this feat in particular.

With that breakdown out of the way let me take a quick look at my personal thoughts on it. You also need to check out about the lucky feat 5e.


You know if you can’t tell already. I think this is really solid the extra ten feet of movement adds so much to what your character can do in terms of actual combat usefulness and utility usefulness. The difficult terrain bit super cool as well depending on how they need your dm’s are with it.

Like there are some dm’s that would claim a steep slope as difficult terrain and if you’re dm’s like that that’s the way miners by the way. But if your dm’s like that then this feat puts you in a particularly good spot to be able to still run from enemies go ahead stuff like that. And that third part is so good the ability do not need to worry about attacks of opportunity against you is fantastic. Take a quick moment to check out our observant feat 5e.

In terms of who does best, who does worse with this feat you know, i gotta say the best ones for are probably the rogue. The reason mean they can take the dash action as a bonus action. So i think that’s really cool as well. In terms of who else might kind of gain from it anyone with the charger feat would probably pretty incredible too.

It also let’s you attack as your bonus action only dash is your main action. I think that’s pretty cool so you could essentially dash move a little bit attack finish the rest of your movement. All in one turn without ever having to worry about an attack of opportunity.

The thing about the way the charger feat is worded as well is you take a +5 bonus to your attack roll as well, or your attack damage. So i needless to say there’s nothing to stop you from just running past your enemy over and over again.

With that in mind you could actually really take advantage of that action surge as well from the fighters. You could potentially use that to eclipse huge distances with very little being able to stop you or even slow you down for that matter.

You could literally dash through an arm well maybe not an army i guess but you could dash through quite a bit be relatively unscathed all things considered.


In any case guys if you have any alternative uses for mobile or any cool character builds or concepts you can foresee or even ones that you’re playing right now. Please let me know down in the comment section below.

I love reading them and i know everyone else checking this article does as well and i really appreciate all of you guys and what you’ve done for this community. That being said please have a great day and as always happy adventuring everyone.

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