Magic Initiate DnD 5E Feat

Hello adventurers of all shapes and sizes. Welcome to my spellbook and thank you so much for tuning into the 33rd episode of our feat dnd series. Today we’re going to be taking a look at one of the most popular feats in the series. Today we’re gonna be taking a look at magic initiate feat 5e.

This is found in the players handbook and that is the go-to for everyone who just needs a little bit of spell casting in their life but doesn’t ordinarily have access to it. Also perfect for those characters who want that one spell from list just don’t have access to but really need it to tie their character together. That out of the way let’s take a look at the description.


First and foremost i’d like to point out that there are no prerequisites for that. So that’s really nice, the feat description reads as followed.

As per this Magic Initiate DnD 5E Feat you need to select a class such as; bard, cleric, druid, sorcerer, warlock, or wizard. Being selected any one of those classes you can learn two cantrips depends upon your choice from that specific class’s spell list.

Actually, in an addition, simply chose one 1st- level spell for being learning from that same list. By using this dnd 5e feat, you can easily cast the spell once at its lowest level, and also you must be finished a long rest before you able to cast it in this particular way again.

Actually, your spellcasting ability for these spells would be depend on the class that you select such as: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Really cool stuff there. Honestly a decent amount to unpack. That being said let’s take a quick look at the walk thorough section here. We suggest you also to read brawny feat 5e.


So, step one is choose a class you know bard, cleric, druid, sorcerer, warlock or wizard. Which is not too surprising, you’re gonna want to think of two things when you choosing a class list though. First and foremost what spell you want and what cantrips want for that matter.

And secondly what your highest ability score is? Reason you’re gonna want to consider that at least between charisma, wisdom and intelligence is it directly determines which spells will be stronger with which. Super cool.

From there you’re just gonna take a look at their cantrip list and select the two you’d like. Afterwards you get to go through their first level list and take one there. You can only cast it once at its lowest level per long rest. So make it count.

And then naturally as i kind of mentioned previously your spell casting ability modifier varies based on the class’s. Charisma influences the Bars, Sorcerer, Warlock. Wisdom is aimed at the Cleric or Druid and Intelligence is a perfect for the Wizard. With that out of the way let me give you my thoughts on it. You may also like to read our spell sniper feat article.


So, in terms of who really wants this? you know i want to say, i think the battle master could gain a lot from this. Same with some of the barbarians as well depending on how they’re played but essentially fighters and barbarians for sure. Reason being quite a few of them don’t. Yeah, actually i did include rogues in there as well for the same reason.

A lot of look at the cast spells at all so magic initiate is a great way to give them a couple tricks up their sleeve to really crank out their best that put their best forward in terms of one of the best cantrips or first level spells. Naturally if he’s directly to play style for cantrips however i’d probably go with shape water for sure.

I love the versatility of it i have it on all of my spell casting characters i can and i have never regretted it. There’s so much you can do, it’s kind of the most broken spell i’ve come across this far and then something that can damage something like green flame blade if you prefer melee combat or booming blade if you’re performing a melee combat as well.

If you like to keep things at a distance toll the dead is probably your best choice, it gets the better damage die so you’re gonna want to have one utility-based cantrip one damage base cantrip that would be my personal preference and in terms of the first level spell depends on playstyle as well.

In my characters when i take magic initiate, i usually aim for something that could either be a ritual casted or something that can be or that is a concentration spell.

So good choices would be things like find familiar is a very popular one and is honestly super useful in so many ways especially since that familiar can take the help action. So if you’re a rogue, find familiar is probably the one you’re going to want to go with.

If you’re a fighter or a barbarian it’s a little bit tough to say. I think both bane and bless are really solid choices if you’re want to change the evan flow of battle and give your party members a little bit help or a hamper the enemy a little bit.

Those are really solid choices, as well as any of other locating related spells like find magic or like diseased poison. So those are you pretty solid ones as well. Honestly there’s a lot of really great choices the first level spells cover almost everything really. It kind of depends what your playstyle is as i keep saying.


That being said if you have any ideas for which spells work better than others or if you have any build ideas, please let me know down in the comments. I love reading them and i know everyone else checking this article does as well. As well as if you’ve any cool stories involving the magic initiative. That being said guys have a great day and as always happy adventuring.

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