Inspiring Leader DnD 5E Feat

Prerequisite: Charisma 13 or higher

You can easily spend almost 10 minutes by inspiring your companions and also shoring up their resolve to fight. But whenever you do so, select up to the six friendly creatures (which can be include yourself) within the 30 feet of you those who can see or else hear you and who able to understand you. Normally, each and every creature can not gain the temporary hit points from this feat again until unless it has finished the short or long rest.

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