Hello adventurers! welcome to my spell book and thank you so much for taking a look at the 73rd episode of our feat series. Today we’re going to be looking at dnd 5e gunner feat which was found in the tasha’s cauldron of everything book and i don’t know guns have always been kind of a touchy issue in 5e simply because a lot of players want to use them and to some extent they are technically more friendly so yeah and there’s a bunch of charts in the dmg for them.
That being said most dms don’t allow them because they’re kind of clunky at best and a lot of players don’t necessarily see the full benefit of them. That being said however this feat goes a long way towards making it somewhat possible.
So hats off for that and also as a side not i’m having like a bunch of snow and ice removed out front of my place right now and it’s loud as heck i was waiting quite some time for them to kind of finish up and go away but they are taking their sweet time and it looks like at the rate they’re going they might like legitimately be here all day. In any case let’s move on to the full description of gunner.
So, first and foremost you gain a +1 to dexterity, you also gain proficiency with firearms.
You have a quick hand and also the keen eye whenever employing the firearms, and also granting you the below mentioned benefits:
- It enhance your dexterity score by 1, almost to a maximum of 20.
- You also gain the proficiency with the firearms you can see “Firearms” in the Dungeon Master’s Guide).
- You do ignore the loading property of firearms.
- Being within the 5 feet of the hostile creature does not impose the disadvantage on your ranged attack rolls.
This honestly reads quite a bit like crossbow expert which i mean kind of makes sense of course. That being said however guns once again in 5e have this weird almost taboo about them, not a lot of dungeon masters i know use firearms and those that do use them to a limited and almost kind of nerfed capacity which is interesting because looking through the examples provided in the dmg there.
They don’t seem to be particularly good as far as i can tell. Al though i don’t know may be i’d have to use them to really say for sure. In any case let’s move on to its walkthrough.
So, this is actually a relatively simple feat which is nice. You get a +1 to dexterity no disadvantage while within a five feet of a hostile creature which is pretty huge and while using firearms you ignore the loading property and you also gain proficiency with them.
Really nice overall i like it. That being said however is it worth the feat investment i don’t know in your world if you have guns and if you want to rp that up. Then yeah i guess so but looking at the guns mechanically.
Man i don’t know when you look at the damage output of a lot of these guns and then you look at the cost associated with them. At least in terms of the renaissance items they’re not that great and the modern items they’re assumed to be priceless so. When i really look at it i don’t know 100% think it’d be worth it outside of rp.
That being said however if you are in a world where there’s a lot of guns and one of your players is like a rogue or some kind of range based character…you might want to consider just giving them this feat.
Just out of the gate it probably makes sense with the world you constructed and with their background. That being said however that’s purely a call for the dungeon master to make. Now let’s get on to my personal thoughts.
I already kind of went over all the points i wanted to cover really i think its here for more of a easy transition into potentially including guns. Maybe wizards of the coast is thinking about bringing out a gunslinger variant of their own and this feat is kind of a transition to do so.
Maybe they were just listening the public demand over it although in almost every game circle i’ve been in. There’s usually only like one player who wants to bring up firearms and the dm usually nerfs it to a point where it’s not really relevant by making it so that animals or creatures rather within a set amount of range become aware of your presence and as soon as you fire it you automatically fail any stealth checks stuff like that.
Which i think is a little bit unfair because the dmg’s examples are pretty balanced as far as i can tell. That being said however maybe you disagree, maybe you see some other uses for this.
That being said let me know down beneath in the comment section. Be sure to mention any thoughts, questions, comments, or concerns you have and of course if you have any build ideas or concept characters let me know down beneath. That being said i hope you all have a wonderful day and as always happy adventuring.