Hello adventurers of all shapes and sizes. Welcome to my website and thank you so much for clicking on 13th episode of our dnd feats list series. Today we’re gonna be taking a look at dnd 5e dungeon delver feat. Now this feat is for those players who just like to get into all the nooks and crannies of the dungeon no turn or no stone left unturned.
No turn left unchecked and every brick pushed every floor tile jumped on. if your character is thorough when it comes to their exploration then this feat is definitely worth taking a look at. Would you also like to check out our previous articles like 5e observant!
It is found in the players handbook so everyone should have access to it and if you are unfamiliar with how dnd feats work! you usually get them every four levels or so and you get them in exchange of your ability score increase.
They offer some unique advantages to certain play styles as well as give your character a little bit more of a unique and personalized feeling. That being said let’s take a look at the description for dungeon delver feat 5e so we know we’re talking about.
The great news that when it comes to this feat is there are no prerequisites for it meaning anyone of any class, race or current skill set i guess can use it just fine. It reads as followed.
You do alert to the hidden traps and also the secret doors which are found in many dungeons, you can gain the following benefits:
- You always have some advantages on the wisdom (perception) and also intelligence (Investigation) which has been made to detect the presence of secret doors.
- You also have an advantage on the saving throws which are made to avoid or resist traps.
- You could have the resistance for the damage detail by traps.
- You can easily search for the traps by traveling at the normal pace, instead of only at the slow pace.
- Traveling at fast pace doesn’t impose the normal -5 penalty on your passive perception score.
Very cool stuff there. Let’s tale a look at walkthrow here. So we can kind of break his down a little bit. You may also like to read linguist 5e feat.
First and foremost advantage on perception and investigation checks when detecting secret doors. Really useful there. Your DM should kind of casually bring it up they’d be like you know what roll with advantage. Just that’s all they gotta say. Also do visit our other feat article like fey touched.
The reason being is it’s very weird for player characters to be like, i’d like to investigate for hidden doors. I know a lot of them do it but they don’t always so be a good DM and just give it to them. Also read 5e mobile feat
The second one you’ve advantage of saving throws meant to avoid or resist traps. I would be worth noting, this does not specify the damage type. So any damage type be it bludgeoning, be it fire, be it a sand, be it a poison, be it a disease. We hope you have read our durable 5e feat article but if you have missed in case you can check it now.
They have advantage on that save and throw very cool. The same implied for the damage dealt so they when they do take damage it’s always half damage.
So super cool once again. There’s no set damage type is just resistant to damage dealt by traps. That’s it very cool and the no -5 penalty when traveling of fast speeds. This is just great to have in general if you’re a scout. I know some people get it as a racial bonus. You may also have to check out alert 5e feat now.
I think the war forged get it as a racial bonus were they the same deal. I might be wrong on that but i’m fairly certain that in case really good stuff. Let’s get to my personal thoughts on it then.
So who gains the most from this. You know what i want to say this one depends more so on campaigns. That being said if i had to give a class to it, i’d probably say the rogue for sure or the monk may be even a Gish wizard as well.
The main benefits to this one i come at least to me in the form of the ability to scout ahead and the ability to really take trap damage. In any case you may also like to read grappler dnd feat too.
So those two problems are usually problems dealt with scouts and squishier characters or characters who are in the frontline but their class usually isn’t conducive to the front line. You know what i mean so those guys.
In any case that’s my personal thoughts on it. I might be wrong, i might be on to something. Tell me what you think down beneath let me know if you have any crazy character ideas, stories, thoughts, other uses that i might have missed.
Please let me know down in the comments beneath. I love reading them so does everyone else checking in and thank you so much in advance guys it’s been great kind of learning with all of you who’s been fantastic. Never thought i could learn through so much. That being said have a great day and as always happy adventuring everyone.