Hello adventurers! welcome to my website and thank you for taking look at the 68th episode of our feats series. In any case today we’re looking at dnd 5e chef feat. Which is an interesting concept and i’ve seen a lot of homebrew versions of this long before wizards of the coast announced it. It is interesting to see the direction they went with it. It’s got a lot going on as a lot of these new unearthed arcana feats seem to. In any case it’s in an unearthed arcana. I’ve alluded to it a couple times already but what that means in case you’re unfamiliar as it is play-testable material. So What that means is you are not suppose to use it really unless you gain DM super approval and i wouldn’t recommend a lot of the unearthed arcana stuff for new players. It’s just got a lot going on and there’s a reason it’s not official yet, In any case let’s dive into it’s description here.
So there is no prerequisite for this feat and it does kind of four main things. The first is a plus to Constitution or wisdom and that is of course your choice as to which. You also gain a proficiency with the cooking utensils. You don’t get them outright. So you’re gonna have to find them somewhere or make them yourself if you’re able to. But you don’t get you just get the proficiency with them.
During a short rest you can cook special food with ingredients and the cooking utensils on hand, you can prepare enough of this food for 4 + plus your proficiency bonus creatures. During the short rest. Any creature who eats the food and spends one or more hit dice to regain hit points gain an extra 1d8 hit points.
Which is really neat stuff. I’ve always found hit die to be relatively underused in terms of a resource. At least in terms of alternative applications for them. Everyone knows you can use them on a short rest. But i’m always in favor of mechanics and features that use them for other things as well.
In one hour or when you do finish the long rest, you can cook a number of treats equal to your proficiency bonus. However these special treats shall last for 8 hours. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
I’m not a huge fan of how this works not really. So i don’t like using the proficiency bonus in this way because it never gets all that high you know! and the higher you get the less valuable this is going to be come out right. I honestly like mechanically or conceptually i get what they’re going for. You know you can sacrifice some of your time to do something that will potentially benefit the party in the long term.
But the thing is, is you don’t really get that many of them you know. Like for example you’re a 20th level character, you you’re at the point where you can kind of arm wrestle any modal in the world really. Or even like cast spells that will fundamentally alter the universe and you can make six cookies you know that add six temporary hit points. It doesn’t really make sense right!
They’re temporary hit points so they’re non-stackable so it’s not even like you can eat all the cookies, you can only eat one right and it’s a bonus action i get. It’s not the worst but i don’t know man that’s a rough one. So an interesting way to kind of get over this would be to use temporary hit points. I’ll get to that in the thoughts section actually i’m getting ahead of myself here. Let’s go through the walkthrough really quick and just explain this in simplified terms.
So, +1 to CON or WIS, proficiency with cooking utensils. During a short rest you can prepare food equal to 4+your proficiency bonus. When a creature eats the food and spends a hit dice, they gain an extra 1d8 hit points.
Over the course of 1 hour of effort or a long rest you can make treats equal to your proficiency bonus and amount. The creatures can consume these treats as a bonus action, after consumption they receive temporary hit points equal to your proficiency bonus.
That’s the part i don’t really like too too much to be honest with you. But i’ll talk about that in a little bit here. With that being said of course let’s take a look at my personal thoughts on the matter.
I like what chef is trying to achieve as a feat and i like that wizards of the coast is listening to fan feedback and having some mechanical benefit in regards to what parties already do is really nice. What i mean by that is a lot of parties have culinary expertise. As so far as to say there’s always seemingly one party member that prepares meals and they always scavenge remains and if they hunt beasts they’ll often pillage said beasts for various meats and cooking ingredients.
So it does make sense and it will add another dimension of play to most games as a dungeon master you could really sink your teeth into this by describing how the dishes turn out, having them roll and may be providing added benefits for example something to the effect of advantage on perception checks for the next eight hours.
Something to that effect would be really neat and super interesting and would and could potentially…i preface it with potentially because it’s not guaranteed but it could potentially lead to some pretty interesting role play moments you know. Like if one party member has a rough combat encounter and you take a short rest after, you could have the chef of the party mention how hi gives that party member going for a rough time some extra meat in his dish or something to that effect and build up a sense of camaraderie that way.
Mechanically however i don’t know i’m fine with the bonus to stats, i’m fine with the proficiency, i’m fine with the short rest stuff. It’s as it relates to the one hour or the long rest that i don’t like. I did touch on a little bit earlier i think just using the proficiency bonus makes this unbelievably underwhelming.
Like once again at 20th level you’re kind of demigod in more ways than not and you can only make six cookies in an hour and those cookies only provides six temporary hit points. Yah no thanks, you’re better off just getting inspiring leader or even the healer feat at that point.
However as always to mitigate this, i would have it where so keep the amount of treats the same. So make it one plus your proficiency bonus just to make it kind of more relevant at lower levels. But in terms of the temporary hit points make it so you can sacrifice your own hit dice and then apply that as temporary hit points to everyone else in the party.
Like let’s say your barbarian and your hit dice is a d12 and you sacrifice four of them over the course of the long rest and each cookie or each treat you provide allows each party member to gain a 4d12 worth of temporary hit points. That’s how i would go about it, but i’ve always been a fan of using hit points as a resource or hit dice as a resource rather. That’s my personal thought on that particular part but overall i like it, it’s a good feat. I find it’s a little wordy but that’s to be expected it’s still kind of in its rough draft form.
In terms of allowing it my games as long as the party understood it or the person using it understood it well enough. I wouldn’t personally have an issue with it. I would change the treats to represent what i mentioned earlier though.
If you have any ideas of your own on how to tweak it! let me know down beneath i’m really curious to see what you guys will come up with. But overall nice concept. Of course if you have any thoughts, questions, comments, concerns of your own or any stories involving interesting dish you made for your party and how they reacted to it? Please let me know down beneath in the comment section and also drop what you believe the tastiest beasts would be. With all that being said i hope you have a wonderful day and as always happy adventuring everyone.