Hello adventurers of all shapes and sizes. Welcome to dndtopics.com spell series. And thank you so much for reading in to the one of feat series. If you’re unfamiliar what a feat is or where you get one let me just give you brief explanation here. Feats are extra abilities and skills you can give your character usually every four levels instead of an ability score increase. So what that means is instead of boosting one of your stats by two or two your stats by one, you can pick one of these. Some classes get a little more frequently but as a rule of thumb it’s every four levels. With that on the way let’s take a look at dnd 5e charger feat.
If you find your character constantly rushing into the battles before anyone else constantly kind of becoming he biggest seen in bar brawls or just drawing the most aggro. Then this feat might be for you. It is found in the players handbook with that on the way let’s take a look at the description here.
First and foremost there is no prerequisite for this. Meaning anyone of any race, any class, any skill set can pick this up let’s take a look at the descriptions we are kind of on the same page.
Whenever you do use your action to dash, you have a chance to use a bonus action to make one melee weapon attack or else to shove a creature. But however you move at least 10 feet in a straight line as immediately as before taking this bonus action and then you either gain a +5 bonus for the attack’s damage roll (when you chose to make a melee attack and hit) or else push the target up to 10 feet away from you (when you chose to shove and you succeed).
Pretty cool stuff let’s take a look at the walkthrough and break that down just a little bit more. ∴ Do you want to check out the dragon fear 5e feat.
So, you have to take the dash action first and foremost before you do anything else. If you’re unfamiliar what the dash action is, it essentially lets you move your movement speed once more over. So if your movements 30 it lets you move an additional 30 as in action. It will be worth noting that it is still affected by reduction so if someone cashed like an ice related spell they usually reduce your movement by both 10 feet or so and use dash you can still only get an additional 20 feet as opposed to your full movement of 30.
That being said you know it is what it is pretty cool you can still get to attack. So it’s not a huge detriment, that being said actions are pretty valuable. And then you use your bonus action to do one melee weapon attack or to shove creature. The plus five to damage here super nice. It really just bumped up your flat damage by a lot the shovel oh i’m not super sold on might be good to get a personal way from a certain area but it doesn’t knock them prone. So knock them prone when i feel like this feat would be far better but yeah so that’s just to break it down a little bit for you.
My own personal thoughts on it. You know mechanically it’s kind of math. The +5 bonus to damage attack role is really nice. But you know outside of that it’s kind of lackluster for me it really is i’m sure a lot of people really like it i know of a couple character i’ve played games with who have picked it and used two fairly effectively mind you but it’s kind of a circumstantial feat and to be honest, outside of flavor i can’t really imagine a reason why this would be better than some of the others.
My own personal thoughts maybe i’m wrong. If you have any ideas for this feat, any builds regarding it or any creative uses you can think of please put them down in the comments below i greatly appreciate it. Thank you so much guys and as always happy adventuring.