Hello battle masters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 13th episode of our combat maneuver series. If your character loves to extend a helping hand to their allies and if that’s the way that they like to play the game then this combat maneuver is absolutely perfect for them. May i introduce to you a rally dnd 5e maneuver. With that hyped up intro out of the way let’s take a look at the description. It reads as followed.
On your turn, you can simply use a bonus action and then expend a superiority die in order to bolster a resolve of one of your companions. Of course whenever you do so, choose a friendly creature who are able to see or hear you. Mainly that creature gains the temporary hit points that are equal to the superiority die roll + your Charisma modifier.
Oh my goodness a lot going on there. Let’s unpack it down beneath in the overview section. It essentially reads as followed.
Expend a bonus action and a superiority die. Give a friendly creature temp hit points equal to the roll plus your charisma modifier.
Pretty cool stuff! honestly there’s a couple criticisms i have of this and in all honesty out of all of the maneuvers this is probably my least favorite for a couple of reasons. First and foremost it uses a bonus action and it has to be done in your turn.
If it was a reaction and if it was and if the triggered requirement was your friendly companion or however you want to word it took damage, then i would really like it, sadly when it comes to fighters or anyone with extra attack…that bonus action can be super useful especially if you take a couple levels of paladin and i do think that the battle master synchronizes incredibly well with the paladin.
The second criticism i have of this is it specifies that it has to be one of your companions. What that means is it doesn’t technically apply that NPCs are friendly creatures. So i mean, i understand it says friendly creature in the second half so you might be able to argue it but it says companion in the first.
So ultimately that be your DM call online i’ve heard people argue it either way but just as a heads up. Another criticism is that temporary hit points do not stack in 5e. Because of that this is kinda lackluster even out though especially at those early levels and you know adding your charisma modifier well cool for roleplay purposes doesn’t always make sense for fires.
I understand that charisma was a great stat and there’s a lot that belongs to it but if your character has a very poor charisma score, then it doesn’t make much sense. Also you know this is one of those maneuvers that are better placed by a feat, in this case inspiring leader.
Inspiring leader scales a lot better, there’s a lot more for you and it’s more reliable. On the plus side you can use this maneuver outside of combat. Since you get superiority die back on a short rest you could give everyone ten hit points which aren’t cleared into a long rest and then take a short rest get your superiority die back everyone fills the temp HP so everyone is happy.
But outside of that you know, it’s not that it’s bad, it’s just there are better ways to get the same result and the result you do get is kind of lackluster compared to that.
In any case if you have any thoughts, feelings or concerns regarding rally and you’d want to discuss them please bring down the comments beneath. There’s also if you have any cool stories if you want to pick this one. I really want to hear what you guys have to say i enjoy chatting with you. With that in mind have a great day and as always happy adventuring.