Menacing Attack 5E

Hello battle masters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out our battle master combat maneuvers series. Today we’re going to be taking a look at ninth combat maneuver available to you battle masters out there. Today we’re gonna be taking a look at this spooky maneuver. Today we’re looking at menacing attack 5e.

I really like this one, especially during encounters where there’s only one enemy to it makes this super useful. That hyped up intro out of the way though let’s take a look at the description. It reads as followed.

Description

Whenever you hit a creature with the help of a weapon attack, you can expend one superiority die in order to attempt to be frighten the target. Of course you do add the superiority die to an attack’s damage roll, and of course the target should make a wisdom saving throw. On a failed save, it is frightened of you until unless the end of your next turn.

Really really good stuff! I really like this because the frightened condition is one of the best in the game. That being said, let’s take a look at the overview and break this down a little bit further.

Overview

Essentially when you hit, you can expend a superiority die, add the total to your damage and the target must succeed on a wisdom save or be frightened of you until the end of your next turn.

So essentially, you’ve got this barrage of attacks, your whole party takes attacks and then you take another barrage and then it’s over. What i love about the frightening condition as a whole is it kind of reads as followed.

Frightened

Disadvantage on checks and attack rolls while it can see you and it can’t willingly move closer to you. Now this is great if you’re a melee fighter or a ranged one. For a number of reasons, so a couple things that make this maneuver particularly great is it when you hit, so you don’t have to worry about missing your attack. It adds the total to your damage which is nice.

It also doesn’t specify what kind of a weapon attack you need to make. Meaning it can be a magic weapon attack with green flame blade perhaps, it can be a ranged attack or a melee attack and in all three cases it can’t move closer to you.

So if your ranged and as most cases your allies happen to be closer to you than they’re to the creature, they can’t actually move closer to your allies as well. Really good stuff! In addition to that every time the creature tries to do anything it does so it is with disadvantage.

This is perfect for say i don’t know launching a fireball at it for example, that’s a really good use. So i really like this one, i really do i think it’s great. The only real downside to it is that it only affects one creature no but most of these do anyways so that’s not really a downside it’s just kind of an oversight for the class as a whole.

Conclusion

In any case that’s my thoughts and feelings on it. If you disagree with me, if you agree with me regardless in addition to if you have any thoughts, feelings, comments, opinions, questions please bring it down below in the comments i love reading them and i really do appreciate it. Have a great day and as always happy adventuring.

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