Urban Bounty Hunter Background 5E

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 50th episode of our background series. From this article we are gonna be talking about the bounty or the urban bounty hunter rather and it is found in the sword coast adventurer’s guide. Now if you haven’t checked out our fully updated backgrounds list yet and you would like to then visit this page now. That being said let’s dive right on into the urban bounty hunter by first taking a look at its description.


As an urban bounty hunter 5e background your life was already had full of conflicts and also excitements, just because you’ve made the living tracking down the people for the pay and these characteristics in you were emerged before you became an adventurer.

Unlike some of the peoples those who do collect the bounties, that’s why, you’re not the savage those who follows either the quarry into or else via the wilderness. You’ve basically involved in the lucrative trade, and also in the place wherever you stayed to live, that routinely tests all of your skills and also the survival instincts.

What is more, you are not alone, being a dnd bounty hunter in a specific wild would be; you not only interact routinely with both of the criminal subculture but also with the other bounty hunters, even maintaining the contacts in both of the areas for helping you to succeed.

Basically, you might be the best cunning thief-catcher, also prowling the rooftops for catching one of the myriad burglars of the city. Probably, you might have been the someone those who have your ear up to the street, having knowledge about what thieves are doing also guilds and street gangs.

You might be the “velvet mask” bounty hunter, and one those who will blend in with the high society and also the noble circles in an order for effectively catching the criminals which pray on the rich, whether the pickpockets or else the con artists.

Basically, the community wherever you’ve plied your trade would be one of the Faenûn’s greatest metropolises like the Waterdeep or Baldur’s Gate or else some how less populous location, probably Luskan or Yartar- any kinds of place which is large enough to have the steady supply of potential quarries.

Being one of the members of an adventuring party, and also you might be finding it much more difficult for pursue a personal agent which does not collaborate with the group objectives- but of course on the other hand, you can normally take them down much more formidable targets by the help of your companions.

Basically, you do it in cities, a little bit more professional, a little bit more organized. Overall though very, i don’t want to say similar skill set but same a vein of people would likely be attracted to either of these professions. Now let’s move on to its mechanics here.


Under skill proficiency there’s actually quite a bit of customization here. So you can choose two from deception, insight, persuasion and stealth. Depending on what kind of a bounty hunter you’re likely to be. If you’re more of a fly by night kidnap people while they’re sleeping type of bounty hunter. Maybe insight and stealth are for you.

But if you are likely to convince people to come along with you to get ice cream or something and you slap some manacles on them, well then you’re likely to pick deception and persuasion. So it really does come down to what kind of a style you want to use. That being said, i don’t know just have fun with it.

Moving on to his tool proficiencies you gain one type of gaming set such as dragon chess, cards, dice whatever. One musical instrument, and thieves tools which make this one the only backgrounds with three tool proficiencies you get. Which is super awesome, especially thieves tools…these are just super useful in so many different ways, your imagination really is the only limitation.

Under equipment you get a set of clothes and a pouch containing 20 gp which is essentially double the standard. Very cool stuff, really like it, these are some of the stronger mechanics that we’ve covered so far and maybe even the strongest mechanics in the sword coast adventurers guide as a whole.

  • Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
  • Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
  • Languages: None
  • Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp.

Now let’s move on to its feature which is pretty dang cool as well. This one is called ear to the ground.

Feature: Ear to the Ground

In urban bounty hunter you always in a frequent contact to people those whoever in the segment of the society which you’ve been chosen quarries move through. Always these type of peoples might be associated to the criminal underworld, the rough-and-tumble folk of the streets, or else the members of the high society.

Normally, this connection can comes in the form of the contact in any of the city that you do visit, Also a person those who provides an information about the people and also the places of local area.

This is just great stuff overall! It reads very similarly to the criminals feature which gives them an informant very similar to this. That being said though…this exists in every city, it’s never the same person so the DM could have a lot of fun creating individual characters or even reusing some old ones as needed.

Outside of that this is a form of advanced rumor mill with potentially some plot hooks dangled in and a ton of room for exposition. This is great stuff! Mechanically however it doesn’t really do a ton for you, it doesn’t provide you with room and board, although it might depending on circumstances but it doesn’t expressly say it.

This really is more of a tool for the dungeon master than it is for the player. However having a consistent source of expositional information will likely benefit the party as a whole over the long run. Now let’s move on to some suggested characteristics here.

Check out our latest article on faction agent 5e background

Suggested Characteristics

You can use the tables of criminal dnd background like the basis of your traits and motivations also modifying the entries whenever appropriate to suit your identity.

For an instance, your bond might have involved the other bounty hunter 5e or some of the organizations or else the individuals which employ you.  Of course your ideal could be associated by your determination always to catch your quarry or even your desire to maintain your reputation to be dependable.

Personality trait

For the examples personalty trait i went with “I always have a plan for what to do when things go wrong.”

d8personality trait
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is look for at least two emergency exits in case things go south.
4I don’t talk much. Why use words when we both know it’s only a matter of time before our weapons do the talking for us?
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to let me name my price.
8I treat every hunt like a puzzle to crack or a way to test my skills.


Under bond “I will become the greatest thief that ever lived.”

1I’m trying to pay off an old debt I owe to some very dangerous people.
2Every bounty I bring in brings me closer to retirement and the quiet life.
3My first ever bounty got away and people I loved got hurt because of it. Never again.
4I’m sworn to protect someone or something that some very bad people are looking for.
5I always get my mark.
6I owe everything to the people who trained me.


Under ideal “Charity: I steal from the wealthy so that i can help people in need and this takes you towards the good direction of the alignment.”

1Honor. I would never poach another hunter’s bounty. (Lawful)
2Adventure. I got into this line of work to get into trouble and drink whiskey, and my glass is looking mighty empty. (Chaotic)
3Justice. I hunt down bad people who do bad things before they can do any more harm. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)


Under flaw ” I turn tail and run when things look bad.”

1If the wanted poster reads “DEAD OR ALIVE”, I always bring them in dead.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I don’t trust anyone enough to tell them the whole truth about anything I think is important.
5I turn tail and run when things look bad.
6I turned an innocent person in for the reward. I’m okay with that.

What i was going for here was kind of like a robin hood esque character or even some twisted version of don quixote. That being said, there’s really a lot you can do with this. But just because you are an urban bounty hunter doesn’t necessarily mean you operate from within the confines of the law, you could be hired out from a rogues, guild or something of that fashion to assassinate or steal away members of high society.

It really is just up to you and the DM to come up with a compelling enough narrative and facilitate in a way where it does match up with your level and it facilitates your interaction with the party initially after which you decide to stick together. With all that out of the way let’s get to my personal thoughts on the urban bounty hunter.


If you can’t tell, i really like it. The sword coast adventurers guide gets knocked around a little bit in terms of the backgrounds and a couple of the other pieces of content it provides and of course i understand that it gives some pretty decent spells, some rather notable ones actually but overall the book left a lot of people just kind of like meh. Nothing too exciting about it.

However the urban bounty hunter is among my favorites in terms of backgrounds presented in the sword coast adventurers guide, so i really like it and for whatever reason despite the fact that this book’s been out for so long, i don’t see a ton of people playing as them and i’d like to think that this article might go some way towards changing that.

They have great proficiencies and they can choose their proficiencies as well  which is really nice. Especially, if you are already playing a class that has some of these proficiencies already and lets you kind of pick what you don’t have.

Looking at the tool proficiencies as well just great stuff, having thieves tools is always beneficial and having a musical instrument might give you an interesting way to make money or an interesting way to meet people or steal attention away from the rest of your party.

Looking at their equipment, although it does there’s not really much having twice the starting amount of gold that most other backgrounds will give you is certainly likely to help you out over a long run. Their feature is really nice in terms of world building, exposition and moving the plot along at a decent pace. So a lot of dungeon masters should be able to capitalize on that very swiftly.

Their characteristics can be wide and varied. Being both evil, good or somewhere in between. So for all those reasons i really like the urban bounty hunter.


Now let me know what you think of them down beneath in the comments section. Be sure to mention any thoughts, questions, comments, concerns, ideas, or even stories of your own. That being said guys, i hope you all have a great day and as always happy adventuring.

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