Smuggler Background 5E

Hello adventurers ! welcome to our official dnd website and thank you so much for encouraging us to write more content o backgrounds. For as long as there has been stuff, there have been people who have been telling you not to have certain stuff and so long as that has been a thing there have been people who have been telling you that they can get you the stuff that other people don’t want you to have. That is what this background is. We’re talking about the smuggler and this is our last background found in the ghosts of saltmarsh adventure module and it’s probably the most useful as far as i can tell. In any case before we dive right on in, if you haven’t checked out other backgrounds yet and you would like to check all of them then click right here. In any case let’s dive right into the smuggler 5e saltmarsh by first taking a look at its description.

Description

Smuggler dnd background on a particular rickety barge, you would be carried a hundred longswords in the fish barrels right past the dock master’s oblivious lackeys. You have been paddled a riverboat which is filled with the stolen elven wine under a gaze of the moon and it sold for twice of its value in the mroning time. So, in your more charitable times, you have been transported the innocents out of the war zones or else they helped guide herd animals in order to safety on the burning river banks.

  • Skill Proficiencies Athletics, Deception
  • Tool Proficiencies Vehicles (water)
  • Equipment A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp

Feature: Down Low

You’re an acquainted with the network of different types of smugglers those who are interesting to help you out of the tight situations. While within a specific town, city, or even someother similarly sized community (DM’s discretion), you and also your companions could be stay for free of cost in the various safe houses. The safe houses are provide a poor lifestyle. Anyway, while it has been staying at the safest house that you could select to keep your presense (and that of your companions) a secret.

Claim to Fame

Each and every smuggler has that specific one tale which sets them apart from different common criminals. By the wits, sailing skill, or a silver tongue, you lived to tell the story – and of course you can tell it frequently. Anyhow, you can roll on the below mentioned table in order to determine all of your claims or else select one that best fits for your character.

d6Accomplishment
1Spirit of the Whale: You smuggled stolen dwarven spirits in the body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile.
2Cart and Sword: You drove a cart filled with stolen art through the middle of a battlefield while singing sea shanties to confuse the combatants.
3The Recruit: You enlisted in another nation's navy for the purpose of smuggling stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here.
4River of Shadows: Your riverboat accidentally slipped through the veil into the Shadowfell for several hours. While you were there, you sold some stolen dragonborn artifacts before returning to this plane and paddling home.
5Gold-Hearted: You agreed to transport a family escaping a war. The baby began to cry at a checkpoint, and you gave the guards all your gold to let you pass. The family never found out about this gesture.
6Playing Both Sides: You once smuggled crates of crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery.

Suggested Characteristics

In general cases, the smugglers do give value a survival, and even then profit too, above the other things. So, from them one could a specific part of the larger organization, or it might be run a small smuggling vessel of their own. The Smuggler in dnd live the lies that they have been told, and of course they have a natural ability inorder to recall all of the falsehoods and half-truths they have ever spouted too.

Personality Traits

d8Personality Traits
1I love being on the water but hate fishing.
2I think of everything in terms of monetary value.
3I never stop smiling.
4Nothing rattles me; I have a lie for every occasion.
5I love gold but won't cheat a friend.
6I enjoy doing things others believe to be impossible.
7I become wistful when I see the sun rise over the ocean.
8I am no common criminal; I am a mastermind.

Ideal

d6Ideal
1Wealth Heaps of coins in a secure vault is all I dream of. (Any)
2Smuggler's Code I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3All for a Coin I'll do nearly anything if it means I turn a profit. (Evil)
4Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
5People For all my many lies, I place a high value on friendship. (Any)
6Daring I am most happy when risking everything. (Any)

Bond

d6Bond
1My vessel was stolen from me, and I burn with the desire to recover it.
2I intend to become the leader of the network of smugglers that I belong to.
3I owe a debt that cannot be repaid in gold.
4After one last job, I will retire from the business.
5I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6I give most of my profits to a charitable cause, and I don't like to brag about it.

Flaw

d6Flaw
1Lying is reflexive, and I sometimes engage in it without realizing.
2I tend to assess my relationships in terms of profit and loss.
3I believe everyone has a price and am cynical toward those who present themselves as virtuous.
4I struggle to trust the words of others.
5Few people know the real me.
6Though I act charming, I feel nothing for others and don't know what friendship is.

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