D&D Simic Scientist Background

simic scientist background

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 47th episode of our background series. Today we’re going to be going over the simic scientist background in d&d 5e which is found in the guild masters guide to ravnica. So, it is packing some real heat and in addition to that, this is the background that more or less replaces the sage.

Ultimately, it comes down to the DM and individual player input as to whether or not they are decide to go with it. But it’s pretty much better as far as most people seem to think self included by the way. In any case, if you haven’t checked out our other backgrounds yet then you can proceed with this page. Let’s move on by first checking out its description.

Description

As per this dnd background you can imagine a exact and perfect world such as: one in which the natureand also the civilization that exist in a harmony, and adapted to each other; one in which the life has been shaped to match any of its environment and even the environment is shaped to be match life.

Of course, probably that’s the world that you were trying to grow it in the laboratories of the Simic Combine since. However the  nature is almost all about the aspects such as adaptation, evolution, and balance –  but for the sake of it in order to keep it up with a pace of advancing civilization and the nature always needs some help from the biomancers and also the terraformers.

Suppose, if it is along the way, you shall happen to be create the super-soldiers and the mutant monsters which could bolster the combine’s defenses that is against to the schemes and also to the ambitions of the other guilds, so much the better.

Essentially you are a experimenter and a researcher and you’ve done some or you may have done some rather questionable things in the pursuit of perfection. Now let’s take a quick look at their expanded spell list.

Simic Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For the sake of you, the spells upon the Simic Guild Spells table are all added to the spell list of your spellcasting class. (Anyway if you are the multiclass character with the multiple spell lists, all of these spells are added to all of them.)

You’ll see as cantrips they gain access to acid splash and druid craft. At first level they gain detect poison and disease, expeditious retreat and jump. At second level they’ll have access to alter self, enhance ability and enlarge/reduce. At third level they’ll gain access to gaseous form, water breathing and wind wall. At fourth level freedom of movement and polymorph and at fifth level creation.

Spell Level Spell
CantripAcid Splash, Druidcraft
1stDetect Poison and Disease, Expeditious Retreat, Jump
2ndAlter Self, Enhance Ability, Enlarge/Reduce
3rdGaseous Form, Water Breathing, Wind Wall
4thFreedom of Movement, Polymorph
5thCreation

However, when your magic causes physical alterations within yourself or others, usually the result frequently displays all the characteristics of the fish, amphibians, or some other water-dwelling creatures. Of course the Blue-green eddies of the magical energy sometimes accompany your spellcasting and also the forming spirals which shall be reflect the mathematical perfection of nature.

In terms of standouts i’m a massive fan of detect poison and disease. Alter self is interesting as well depending on the DM and what they let you get away with. Enlarge/reduce is also good for some good fun. Gaseous form is undeniably a fantastic spell in general especially when you’re in a pinch. Wind wall is interesting, polymorph is fantastic.

So in terms of standouts detect poison and disease, alter self, gaseous form and polymorph are gonna be the cream of the crop for me. Who knows you may differ a little bit but for the most all these spells are half decent at the very least. Now let’s take a quick moment here and go over its mechanics.

Mechanics

Under skill proficiencies you’ll gain both arcana and medicine. Arcana is fairly useful in most campaigns however mileage may vary based on how much magic is within the society itself. And medicine i find to be incredibly useful in general, especially when it comes to stabilizing.

Under languages you’ll gain two of your choice and you actually have quite a bit of equipment, i kind of had to generalize in terms of the text but i’ll give you the full run down here.

So you gain a simic insignia, a set of commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10gp.

  • Skill Proficiencies: Arcana, Medicine
  • Languages: Two of your choice
  • Equipment: A Simic insignia, a set of commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10gp (Azorius 1-zino coins)

You get a lot of stuff. A lot of it’s really cool, a lot of it has a lot of flavor and i could see some interesting uses for a lot of it and some interesting plot hooks. If i were to have a character that would pick the simic scientist background i would have the slime develop sentience and turn into something of a mascot for the party.

I think that would be pretty cool, in any case let’s move on to its feature here this one is called clades and projects and researcher and acts much as the sage feature of the exact same name.

Features

Clades and Projects

Being a Simic researcher, you are one of the parts of a clade – of course a deserve group of individuals are combining disparate talents in the pursuit of a common goal – or else a researcher on a specialized, short-term project focused on the addressing an immediate need. However, you could roll a d6 or else select from the below mentioned options of Research Options table in order to determine your area of the research.

d6Clade/Project
1Hull Clade, focused on protection and durability
2Fin Clade, focused on movement
3Gyre Clade, focused on cyclical patterns and metamagic
4Guardian Project, focused on creating guard monsters and super soldiers
5Crypsis Project, focused on intelligence and counterintelligence
6Independent research in a new area

Researcher

Whenever you do attempt to learn or else recall the magical or else the scientific fact, if you do not know that particular information, then you may know where and also from whom you could obtain it.

Any how, usually, this specifc information shall be come from a Simic laboratory, or else sometimes from the Izzet facility, a library, a university, or an independent scholar or other learned person or even from the creature.

By knowing wherever the information could be found does not automatically enable you to learn it; any way you might be need to offer the bribes, favors, or even some other incentives to induce people to reveal their secrets.

Probably, your DM might hvae rule that the knowledge you do seek has been secreted away in an inaccessible place, or even that it simply can not be found. The Unearthing the deepest secrets of the multiverse are really able to multiverse can require an adventure or even a whole campaign.

Essentially the exact same as researcher in the sage background. In terms of notable differences there really aren’t any, it only adds a little bit of flavor text regarding bribes of favors and incentives. The dm still has full preview of what you can and cannot find. However most mundane things are going to be relatively easy for you to seek out.

As with the sage background, the biggest benefactors of this are likely going to be wizards or really anyone with a ritual caster background as this will likely enable you to find the spells you are looking for. In a relatively quick time and timely manner. To be fair most spells you’re going to be looking for likely going to be low level and most magic shops are likely to sell them.

However who knows there may be one in particular you’re looking for or you might not want to go to a shop for it. I don’t know kind of depends on circumstances of the time i suppose. In any case let’s move on now to its suggested characteristics.

Suggested Characteristics

The bizarre science of the Simic Combine shall attract a specific type of the personality and also the encompasses a set of beliefs about a nature of life. However, the Simic members’ bonds and flaws are derived from their scientific research – includes their creation of new life forms, which is they can become very attached to.

Personality Trait

Taking a look at the personality trait “I can’t wait to see what i become next.” This is likely going to be a simic scientist that experiments on themselves quite frequently.

d8Personality Trait
1I can't wait to see what I become next!
2I am convinced that everything inclines toward constant improvement.
3I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4I assume that everyone needs even the most basic concepts explained to them.
5I describe everything that happens as if it were going into my research notes (and it often is).
6I am insatiably curious about the seemingly infinite forms and adaptations of life.
7I can't resist prying into anything forbidden, since it must be terribly interesting.
8I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication.

Ideal

Under ideal “Superiority: My vast intellect and strength are directed towards increasing my sway over others. And this will take you towards the evil alignment.”

d6Ideal
1Guild: My guild is all that really matters. (Any)
2Change: All life is meant to progress toward perfection, and our work is to hurry it along - no matter what must be upended along the way. (Chaotic)
3Knowledge: Understanding the world is more important than what you do with your knowledge. (Neutral)
4Greater Good: I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)
5Logic: It's foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)
6Superiority: My vast intellect and strength are directed toward increasing my sway over others. (Evil)

Bond

Under bond “The laboratory where i did my research contains everything that is precious to me.”

d6Bond
1I helped create a krasis that I love like a pet and would carry with me everywhere … except it's the size of a building, and it might eat me.
2In my laboratory, I discovered something that I think could eliminate half the life on Ravnica.
3The other researchers in my clade are my family - a big, eccentric family including members and parts of many species.
4The laboratory where I did my research contains everything that is precious to me.
5I will get revenge on the shortsighted fool who killed my precious krasis creation.
6Everything I do is an attempt to impress someone I love.

Flaw

Under flaw “I’d rather have an embarrassing mutation and then do everything i can to keep hidden.”

d6Flaw
1I have a rather embarrassing mutation that I do everything I can to keep hidden.
2I'm more interested in taking notes on monstrous anatomy than in fighting monsters.
3Every social situation I'm in seems to lead to my asking rude personal questions.
4I'm supremely confident in my ability to adapt to any situation and handle any danger.
5I'll take any risk to earn recognition for my scientific brilliance.
6I have a tendency to take shortcuts in my research and any other tasks I have to complete.

This is really interesting. Especially if you go with the simic hybrid race which is one of the more complicated races existing in 5e currently. Very cool with a ton of flavor and options attached to them, arguably the most customizable race in the game as of yet.

Outside of that another very cool way to involve these traits in your character, this is especially good if you’re a spell caster is to just flavor your spells in way where they are produced from you by organic means.

For example acid splash might be like just like throwing up and projectile vomiting or something to that effect. Expeditious retreat might be you adapting your legs a little bit differently…stuff like that. Especially the way that the guildmaster’s guide to ravnica book actually recommends a lot of these spells take place. Which is rather interesting, that being said! Let’s move on to its contacts and then my personal thoughts on it.

Contacts

As per the contacts the fluid nature of clades, those who rosters span the various laboratories and also the change like the researchers discover new interests, and creates abundant connections among of the Simic.

Of course the guild members live in the watery sinkholes called zonots, and also their isolation shelters them from much contact with the outsiders. So, nonetheless, a fair number of Simic members those are former members of other guilds.

You should roll twice on the below given Simic Contacts table (for an ally and a rival) and also once on the Non-Simic Contacts table.

Simic Contacts
d8Contact
1My research builds on my parents' work and takes it in interesting new directions.
2If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3A former laboratory colleague went on to work on the Guardian Project.
4A former colleague has ventured into fields of research that are possibly immoral and almost certainly illegal.
5A former lover is now the supervisor of a prominent clade.
6My sibling has become an almost unrecognizable mutant.
7An old friend has retreated into a secluded life as an ascetic deepsage, devoted to contemplating philosophical principles.
8My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic Contacts
d10Contact
1My older sibling is upset that I didn't follow them into the Azorius.
2A Boros sergeant is always asking questions about my work, but I suspect they're genuinely curious.
3A friend in my clade thinks I don't know they're a Dimir agent.
4I helped a Golgari spore druid with the fertilization and growth of their fungus field.
5I can't fathom what could have made my childhood friend run off and join the Gruul.
6I love comparing notes with my friend in the Izzet, though our fields of research are very different.
7I borrowed a lot of money from an Orzhov syndic to help finance my research.
8A Rakdos ringmaster has taken an interest in my research which, come to think of it, might make a nice sideshow act.
9I left the Selesnya - and a lover - behind when I joined the Simic.
10Roll an additional Simic contact; you can decide if the contact is an ally or a rival.

Thoughts

I like the simic-scientist, i can understand why a lot of people wouldn’t. However that being said, taking a look at their extended spell list, it’s not particularly amazing at least not relative to a lot of the other backgrounds we’ve covered thus far. It’s probably one of the few i’m likely to actually support in the game regardless.

Outside of that it’s feature is really really good and really really useful. However the sage gets access to the exact same one. So it’s not really a viable reason to pick the simic-scientist.

Its equipment though is fantastic. Maybe even the best equipment we’ve gone over in the game. Maybe with the exception of the haunted one not that i’m actually thinking about it. But in terms of raw flavor the simic scientist will definitely not leave you disappointed and it might lead to some interesting interpretations of several spells and abilities you may gain along the way.

Conclusion

In any case let me know what you think of the simic-scientist down beneath and let me know how you would flavor these spells to reflect actual physical mutations taking place in your body and if you have any cool stories as well let me know. I hope you all have a great day and as always happy adventuring everyone.

Leave a Comment