From this article i’m going to explain about one of the relatively interesting d&d 5e backgrounds. Not really so much in terms of mechanics but in terms of now a lot of people are going to know about it, we’re going to be going over the shipwright dnd. Which is found in the ghost of salt marsh adventure module. It’s an okay adventure module by the way like it’s written really well and i like it for the most part. Al though it didn’t really sell that well and not a lot of people i know are like super hyped up about it. It’s really interesting i don’t know if you have it and have ran it let me know what the results were, i’ve only read through it like one and half times i guess. But i haven’t actually had a chance to run it yet not a lot of people are really interesting from the player side either which is really weird. Because usually if you go online you’re like hey i’m gonna run a dnd game who’s winning they’re like yeah it’ll be ghosts of salt marsh suddenly the DMs dry up. But i’m like oh that’s kind of weird. In any case, that’s what we’re talking about today, if you haven’t checkout our all 5e backgrounds table or if you would like to then best way to check them all is click on the link we provided.
You’ve already been sailed into the war upon the decks of great ships, patching their hulls with the soup bowls and also the prayers. However, you once have helped to build a fishing vessel which single-handedly saved a town from the starvation. Anyway you have already seen the majestic prow within your dreams that you haven’t been capable of replicate in the wood. Since your childhood, you’ve loved the water and also been captivated by the many different types of vessels that travel on it.
- Skill Proficiencies: History, Perception
- Tool Proficiencies: Carpenter’s tools, vehicles (water)
- Equipment: A set of well-loved carpenter’s tools, a blank book, 1 ounce of ink, and ink pen, a set of traveler’s clothes, and a leather pouch with 10 gp
Feature: I’LL PATCH IT!
The shipwright background 5e feature I’LL PATCH IT shall be provided you’ve carpenter’s tools and also the wood, of course you are able to perform defferent types of repairs on the water vehicle. So, whenever you use this ability, you can resotre a number of hit points (hp) for the hull of a water vehicle which is equal to 5 + your proficiency modifier. Anyhow, a vehicle can not be patched by you in this way again until after it has been pulled ashore and even fully repaired too.
LIFE AT SEA
As a d&d shipwright background your life is always in the sea, so your life at there and in port has shaped you; you can also roll on the below mentioned table in order to determine its impact or else select and element which best fits your character. You can check the below table for more details.
|1||Grand Designs: You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design.
|2||Solid and Sound: You patched up a war gallery and prevented it from sinking. The local navy regards you as a friend.|
|3||Favored: You insisted on thicker planking for a merchant vessel’s hull, which saved it from sinking when it smashed against a reef. You have a standing invitation to visit the merchant’s distant mansion.|
|4||Master of Armaments: You specialized in designing and mounting defenses for the navy. You easily recognize and determine the quality of such items.|
|5||Low Places: You have contacts in the smuggling outfits along the coast, you occasionally repear the criminals’ ships in exchange for coin and favors.|
|6||Mysteries of the Deep: You experienced as encounter with possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea that this entity revealed to you.|
Here the Shipwrights are the more powerful resourceful carpenters and also designers. They are frequently have a dedicated spot at their local tavern, since the shipwrights are in-valuable to the coastal communities. Some of them are travel with the navel fleets and of course they might serve as the officers when if their temperament suits it. Anyway the Shipwrights have an affinity in order to working with their hands and thoroughly perform feats of carpentry which others might deem miraculous.
|1||I love talking and being heard more than I like to listen.|
|2||I’m extremely fond of puzzles.|
|3||I thrive under pressure.|
|4||I love sketching and designing objects, especially boats.|
|5||I’m not afraid of hard work-in fact, I prefer it.|
|6||A pipe, an ale, and the smell of the sea; paradise.|
|7||I have an endless supply of cautionary tales related to the sea.|
|8||I don’t mind getting my hands dirty.|
|1||Crew: If everyone on deck pitches in, we’ll never sink. (Good)|
|2||Careful Lines: A ship must be balanced according to the laws of the universe. (Lawful)|
|3||Invention: Make what you need out of whatever is at hand. (Chaotic)|
|4||Perfection: To measure a being and find it lacking is the greatest disappointment. (Evil)|
|5||Reflection: Muddled water always clears in time. (Any)|
|6||Hope: The horizon at sea holds the greatest promise.|
|1||I must visit all the oceans of the world and behold the shops that sail there.|
|2||Much of the treasure I claim will be used to enrich my community.|
|3||I must find a kind of wood rumored to possess magical qualities.|
|4||I repair broken things to redeem what’s broken in myself.|
|5||I will craft a boat capable of sailing through the most dangerous of storms.|
|6||A kraken destroyed my masterpiece; its teeth shall adorn my hearth.|
|1||I don’t know when to throw something away. You never know when it might be useful again.|
|2||I get frustrated to the point of distraction by shoddy craftsmanship.|
|3||Though I am an excellent crafter, my work tends to look as though it belongs on a ship.|
|4||I am so obsessed with sketching my ideas for elaborate inventions that I somtimes forget little things like eating and sleeping.|
|5||I’m judgemental of those who are not skilled with tools of some kind.|
|6||I sometimes take things that don’t belong to me, especially if they are very well made.|