Sailor Background 5E

It’s been many years that you had been sailed on the seagoing vessel. In that specific time, you had faced down some of the mighty storms, monsters of the deep, and also those whoever wanted you to sink your craft for the bottomless depths. In this dnd background your first love is the distant line of horizon, but after the time has been come to try out your hand at something new.

You must discuss the nature of a ship which you’ve previously sailed by your DM. Some of the questions raised at your DM are….

Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?

What were your duties on board – boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?

Skill Proficiencies

Athletics, Perception

Tool Proficiencies

Navigator’s tools, vehicles (water)

Languages

None

Equipment

A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp

Suggested Characteristics

The sailor background 5e could be the rough lot, but at the same time responsibilities of life on a ship can make them generally reliable as well too. The life can abroad the ship shapes their outlook and then it can forms their most important attachments.

Personality Traits

D8Personality Traits
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

Ideal

D6Ideal
1Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness. We all do the work, so we all share in the rewards. (Lawful)
3Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
4Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)
5People. I'm committed to my crewmates, not to ideals. (Neutral)
6Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)

Bond

D6Bond
1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

Flaw

D6Flaw
1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

Feature: Ship’s Passage

No matter when you need to do, also you able to secure the free passage on a sailing ship for the sake of yourself and also your adventuring companions. You might be sailed on a ship that you’ve served on, or else another ship that you have best relationships with in a good way (probably one captained by a former crewmate). Just because that you’re calling in the favor and also you can not be certain of the schedule or else the route that will meet your each and every need. Basically, your DM shall determine about how long it is take to get where you have need to go. In consideration for your free passage, you and also your companions were expected to assist a specific crew at the time of voyage.

Also read folk hero background

Variant Sailor: Pirate

Your young age/your youth has been spent under the sway of the dread pirate, also the a ruthless cutthroat those who taught you about how can we survive in this world of the sharks and also savages. You’ve been indulged in the larceny on some high seas and also they sent more than a deserving soul for the briny grave. Although the fear and bloodshed these are no strangers to you, and also you’ve been garnered a somewhat unsavory reputation in many of the port town.

Whenever if you’ve decided that your sailing career has been involved the piracy, which you can chose to the bad reputation feature which has mentioned below instead of Ship’s Passage feature.

Variant Feature: Bad Reputation

Actually, this dnd 5e sailor background has feature along with the ship’s passage which is called bad reputation and your character which has this background then you may be chose this bad reputation background feature instead of another feature of this background.

No matter about where you are going to, the peoples all are afraid of you because of your reputation. When you’re in the civilized settlement and also you can get away by the minor criminal offenses, like refusing to pay for the food at the tavern or else breaking down the doors at the local shop, but since most of the people those will not report your activity to the authorities.

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