Pirate DnD 5E Background

Hello adventurers! if you’re wondering is there a pirate background 5e? then read this full article! today we are going to be going over pirate dnd 5e background which in my opinion is one of the more interesting backgrounds in the player’s handbook. More so because it kind of goes against the grain of a lot of the other backgrounds found in there. So it is interesting, in any case if you haven’t seen all of our dnd backgrounds list yet and you would like to, please do check out the list by visit our official page. In any case let’s dive right on into the pirate by first checking out its description.


You’ve been sailed on a seagoing vessel for many years. In that particular event of time, you have faced down the mighty storms, monsters of a deep, and of course those who would like to sink in your craft for the bottomless depths. Anyway, your first love is a distant line of an horizon, but the has surely come in order to try your hand at something new only.

You do discuss the nature of a ship that you previously sailed along with your DM. The questions are like

Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?

What were your duties on board – boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?

  • Skill Proficiencies: Athletics, Perception
  • Tool Proficiencies: Navigator’s tools, vehicles (water)
  • Languages: None
  • Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp

Feature: Ship’s Passage

Whenever you need to, you are easily able to secure free passage upon a sailing ship for the sake of yourself and also for your adventuring companions. Any way you might be sail on a ship that you have been served on, or else another ship that you have some good relations with (probably one captained by a former crewmate).

Just because of you’re callig in the favor, that you can not be a specific either of a schedule or route that will meet your every need. Of course your DM shall determine how long it takes in order to get wherever you need to go. In return of your free passage, you and your companions are most expected for assist the crew during the voyage.

Variant Feature: Pirate

You’ve spent all of your youth under a sway of a dread pirate, usually a ruthless cutthroat those who taught you how can you survive in the world of the sharks and savages. However, you’ve indulged in the larceny upon high seas and sent more than a deserving soul for the briny grave. The fear and also bloodshed are no strangers for you, and of course you’ve been garnered a somewhat unsavory reputation in many of a port town.

Alternative: Bad Reputation

Suppose, if your character has this pirate background, then you may do select this background feature instead of the Ship’s Passage. But no matter wherever you go, the people are affraid of you because of your reputation. However when you are in the civilized settlement, then you can easily get away with the minor criminal offenses, like the refusing to pay for food at the tavern or else breaking down the doors at a particular local shop, since most of the people shall not report your activity to the authorities.

Suggested Characteristics

Pirate Personality Traits 5e

d8Personality Traits
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

DnD Pirate Background Ideals

1Respect: The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness: We all do the work, so we all share in the rewards. (Lawful)
3Freedom: The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
4Mastery: I'm a predator, and the other ships on the sea are my prey. (Evil)
5People: I'm committed to my crewmates, not to ideals. (Neutral)
6Aspiration: Someday I'll own my own ship and chart my own destiny. (Any)


1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.


1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

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