Outlander 5E Background

Hello adventurers! welcome to the dndtopics.com and thank you so much for joining into 38th episode of our background series. Today we’re going to be going over one of the more classic 5e backgrounds at least in terms of concept. We’re going over the dnd 5e outlander background. Now this is actually relatively similar to a couple of the other dnd backgrounds 5e we’ve covered.

Namely you can make an argument for the grung and ark being very similar outside of that the far traveler is likely pretty similar. There’s a handful of them here and there. But it’s really just a traveler to make it as simple as wanderer i guess that’s what this feature is called but it’s all kind of the same just from a thematic standpoint.

In any case if you’re visiting our website for the first time or if you haven’t checked all of our background articles and don’t know what are dnd backgrounds then we highly recommend you to click on the mentioned link and be updated with our latest articles everyday. That being said let’s dive into the outlander 5e by first taking a moment and going over its description.


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  1. You’ve grown up in the wilds, far from the civilization and even far from the comforts of town and from the technology too.
  2. You had witnessed for the migrations of herds which are effectively larger than the forests and the survived weather more extreme than the any type of city-dweller could be comprehended, it was the only creature among those who thinks for miles in any of the direction and it enjoys the solitude of being as it is.
  3. However you’re be like, the wilds are in your blood only, whether you could be a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder.
  4. In some places you don’t even know their features of terrain, but there you still know the ways of the wilds because you grown up in wilds.

It provides you with a nice little d10 table, regrading your origin. Use it if you like or come up with your own if you’d like. It’s kind of just there to help guide you in any case. Now let’s move on to its mechanics after the origin table.

Feature: Origin

Even the others couldn’t begin to fathom, there you’ve been and even seen things too although, they would be the strange places to you. Simply, consider any of the distant lands which you’ve visited earlier and note them how would they impacted on you.

5E Outlander Origin Table

5Exile or outcast
6Bounty hunter
8Tribal nomad
10Tribal marauder

You can simply roll the dice on the above mentioned table then it will determine your occupation while your time in the wild, otherwise you can simply chose anyone that best fits for your character. If you’re searching for different dnd backgrounds explained then visit our web page with that link now.


There are four types of outlander 5e traits, you can check them from the below lines. Under skill proficiency you gain athletics and survival which are both incredibly useful. Under tool proficiency you gain one type of musical instrument and under languages you gain one of your choice and in terms of equipment you gain a staff, hunting trap, trophy of an animal you killed, set of travelers clothes and 10gp.

The hunting trap by the way is a very impressive tool. Essentially you lay it on the ground, fix it with a chain to an immovable object tree, rock or you can just drive it into the ground with a spike. When a creature steps on the plate they must make a dc13 dexterity saving throw or take 1d4 piercing damage and have their movement reduced to zero.

Afterwards, until they’re broken free. Their movement is limited by the length of the chain which is typically about three feet long but you can make it longer or shorter as desired and the creature has to use as its action to make a DC13 strength saving check to free itself or another creature can do it for them but still consumes the action and the saving throw or the check rather.

  • Skill Proficiencies: Survival, Athletics
  • Tool Proficiencies: One Type Of Musical Instrument
  • Language: One Of Your Choices
  • Equipment: A staff, a trophy from an animal you killed, belt pouch containing 10 gp, a hunting trap and a set of traveler’s clothes.

It is a check, sorry my bad. DC13 strength is a check, freeing itself on a success. Very good stuff and each failed check deals one damage until you know the creature dies or is released. In any case it goes really well with a poisoner but it’s really neat nonetheless. Now let’s take a quick moment and go for its feature, this one is called wanderer.

Feature: Wanderer

As an outlander background 5e, you can recall all types of general layout of the terrains, settlements and also the other features which are around you, you have an excellent memory power in the aspects of geography and maps.

For the sake of you and for other five peoples you can able to find fresh water and food each day, of course its an additional advantage as you have this feature. Provided that the land does offer the berries, small game, water, and so forth.

In any case if for whatever reason your DM has a band of the guild masters guide to ravnica backgrounds which is super understandable this is a great second option. The biggest drawback to this is if you have a ranger in your party or even a druid to some extent this does remove a lot of the impact they are likely to have on your party.

Providing a safe location, clean drinking water and food up to five people which meets most party size requirements is really good stuff. That being said, let’s move on to some suggested characteristics.

Suggested Characteristics

Frequently, considered to be rude and uncouth among all of the civilized folks, this d&d 5e outlander background have a little amount of respect on the niceties of life in some of the cities.

Basically, the ties of tribe, clan, family and also the natural world of such they’re a part of the most vital bonds to most of the outlanders 5e.

Personality Traits

For the personality trait i went with “I was, in fact, raised by wolves.”

D8Personality Traits
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.


Under ideal “Might, the strongest are meant to rule and that will take you towards the evil alignment.

1Change; Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good; It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor; If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might; The strongest are meant to rule. (Evil)
5Nature; The natural world is more important than all the constructs of civilization. (Neutral)
6Glory; I must earn glory in battle, for myself and my clan. (Any)


Under bond “An injury to the unspoiled wilderness of my home is an injury to me.

1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.


Under flaw “Violence is my answer to almost any challenge.

1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

I really did just model this really after a wolf. It’s really interesting stuff, would make it would suit a druid quite ideally almost to a point of them being the party’s pet. Outside of that it would serve a barbarian quite well as well.

Overall i really like it, i think there’s a lot you can do with a character like this and it provides some interesting character arcs and incentive. For example how would a character like this react to realizing that there were tons of domesticated dogs that were just kept as pets. Just chilling out. Being fed or worse yet being forced to fight each other maybe. That being said, let’s get to my personal thoughts on it.


I like the outlander. I think its really well balanced and provides a rather unique style of play. The only downside to it is a lot of the characters that are going to turn out as a direct result of this background. Are going to be rather plain boring and one-dimensional to start out with.

That being said, it gives them an excellent playing field to grow from and advance and come into their own. By that what i’m kind of referring to is the fact that since they grow up in such a stagnant unchanging environment. It’s likely that their personality isn’t going to be very well varied.

Their culture understanding is going to be quite limited to put it lightly but as they discover those things and as they’re forced to encounter and deal with those issues. They will change from how they started out. That being said, it’s always important to keep your characteristics up to date, change them as needed and have them reflect who your character is at the start or end of that session.

D&D 5E Outlander Staff

Whoever use the Outlander 5e background then they by default got this d&d 5e outlander staff as an extra item.

In the inventory, it actually shows up as an arcane focus. Here you might’ve get a doubt…i.e, what was meant to signify for this dnd backgrounds, of course, there was not a non-focus staff. Suppose, if you’re not the caster class then its strange to have an arcane focus in your inventory.

This, happens just because of the weapons. That means, any types of 5e backgrounds doesn’t grant the weapons and the non-weapon staff can be usable like an arcane focus, whether you would like it to uses as one is a varied matter from it.

That, actually means your character has the staff which is just have so been happened to be use like an arcane focus whenever if your character were ever to be gained the ability to cast such types of spells.

Basically, the outlander 5e d&d gives you one walking stick. It just happens that any of the good walking stick is enough for certain spell casters for working with their spells. Its worth 5gp.


In any case let me know what you think of the outlander down beneath in the comment section. Be sure to mention any thoughts, questions, comments, or concerns you have regarding it. That being said, i hope you all have a great day and as always happy adventuring everyone.

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