Hermit Background D&D 5E

As a hermit background 5e you had lived in the seclusion – like either in the sheltered community such as a monastery, or else entirely alone – actually for a formative part of your personal life. In your time that means apart from the clamor of society, you found quiet, solitude, and of probably some of the answers that you were looking for.

  • Skill Proficiencies: Medicine, Religion
  • Tool Proficiencies: Herbalism kit
  • Languages: One of your choice
  • Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp

Suggested Characteristics

In hermit background some of the hermits were well suited to the life of seclusion, whereas some of the others could be chafe against it and also even long for the company. Of course no matter whether they embrace solitude or long to escape it, actually the solitary life shapes all of their attitudes and their ideals too.

Of course from them few are driven slightly mad by their years apart from their society. You can also check the suggested characteristics from below tables.

Personality Traits

D8Personality Traits
1I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2I am utterly serene, even in the face of disaster.
3The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
4I feel tremendous empathy for all who suffer.
5I'm oblivious to etiquette and social expectations.
6I connect everything that happens to me to a grand, cosmic plan.
7I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
8I am working on a grand philosophical theory and love sharing my ideas.

Ideal

D6Ideal
1Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6Self-Knowledge. If you know yourself, there's nothing left to know. (Any)

Bond

D6Bond
1Nothing is more important than the other members of my hermitage, order, or association.
2I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4I entered seclusion because I loved someone I could not have.
5Should my discovery come to light, it could bring ruin to the world.
6My isolation gave me great insight into a great evil that only I can destroy.

Flaw

D6Flaw
1Now that I've returned to the world, I enjoy its delights a little too much.
2I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3I am dogmatic in my thoughts and philosophy.
4I let my need to win arguments overshadow friendships and harmony.
5I'd risk too much to uncover a lost bit of knowledge.
6I like keeping secrets and won't share them with anyone.

Feature: Life of Seclusion

Here you can have two questions such as What was the reason for your isolation? and what changed to allow you to end your solitude? to get determine exact nature of your seclusion you can work with your dungeon master, or else you can chose to roll on the below mentioned table for determining the best reason behind of your seclusion.

D8Life of Seclusion
1I was searching for spiritual enlightenment.
2I was partaking of communal living in accordance with the dictates of a religious order.
3I was exiled for a crime I didn't commit.
4I retreated from society after a life-altering event.
5I needed a quiet place to work on my art, literature, music, or manifesto.
6I needed to commune with nature, far from civilization.
7I was the caretaker of an ancient ruin or relic.
8I was a pilgrim in search of a person, place, or relic of spiritual significance.

Feature: Discovery

Among all of the dnd backgrounds you have got this feature because of hermit 5e. Actually, the quiet seclusion of your extended hermitage has been given you an access to to a unique and powerful discovery. So, mostly the exact nature of this revelation depends on the nature of your seclusion.

Of course it might be one of the greatest truth about few aspects such as the cosmos, the deities, the powerful beings of the outer planes, or even various types of forces of the nature. Of course it could be a site which no one else has ever been seen.

Probably, you might have uncovered a fact which has forgotten for a long time, or even unearthed some relic of the past which could rewrite history. it might have been an information which is damaging to the people like who or consigned you to exile, and of course the reason for your return to the society.

You should work with your dungeon master (DM) cause it helps you to determine the details of your discovery and also its impact on the campaign.

Other Hermits

Among all of the 5e backgrounds thisĀ  dnd hermit background do assume a contemplative sort of seclusion which basically allows the room for the purpose of study and also for prayer. If you wanna play a rugged wilderness recluse those whoever lives off the land during shunning the company of other people, you can look at the outlander 5e background.

So on the other hand, if you wanna go in the more religious direction and the acolyte may be the thing that what you’re actually looking for. Or else you could even be the charlatan, posing like a wise and also holy person and even letting pious fools support you.

Check out our top level article on haunted one background 5e

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